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Canvas rider, an innovative HTML5 game

canvasrider.com

21–30 of 31 posts

Re: Canvas rider, an innovative HTML5 game

#21
post #9
post #7

Earlier quoted context omitted.

HTML 5 and Line Rider can both be considered innovative. Remaking Line Rider in HTML 5 isn't innovative.

It's not just a remake. This is interactive and has more physics to it, from what I can see. Reminds me of Ski Stunt.

Reminds me of Cyclomaniacs. Except no points for stunts...

Re: Canvas rider, an innovative HTML5 game

#25
post #20

HTML5 games are still a bit too slow for me. I'm on a modern machine, but if I'm doing a heavy compile in the background it shows how slowly HTML5/canvas rendering actually is. [If it could only start using my GPU?] I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.

I thought Flash only uses the GPU for video rendering.

Have you tried it in IE9 or one of the recent builds of FF / Chrome?

Re: Canvas rider, an innovative HTML5 game

#29
post #3

The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.

The game has great physics and fun game play, but it fails socially. It really needs a few learner slopes to start with that introduce the concepts.

Crowd-sourcing of track design is a great idea, but the game needs a better way to filter out the crud. Most of the designs are personal experiments, and even the better ones could really use a few checkpoints.

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