Earlier quoted context omitted.
HTML 5 and Line Rider can both be considered innovative. Remaking Line Rider in HTML 5 isn't innovative.
It's not just a remake. This is interactive and has more physics to it, from what I can see. Reminds me of Ski Stunt.
Canvas rider, an innovative HTML5 game
21–30 of 31 posts
Re: Canvas rider, an innovative HTML5 game
#22Elastomania, anyone?
XMoto for me, but yeah.
Re: Canvas rider, an innovative HTML5 game
#23Re: Canvas rider, an innovative HTML5 game
#24Elastomania, anyone?
Re: Canvas rider, an innovative HTML5 game
#25HTML5 games are still a bit too slow for me. I'm on a modern machine, but if I'm doing a heavy compile in the background it shows how slowly HTML5/canvas rendering actually is. [If it could only start using my GPU?] I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.
Have you tried it in IE9 or one of the recent builds of FF / Chrome?
Re: Canvas rider, an innovative HTML5 game
#26Re: Canvas rider, an innovative HTML5 game
#27Re: Canvas rider, an innovative HTML5 game
#28I for one am enjoying it, but had not seen linerider and co before. Cheers to the developer.
Re: Canvas rider, an innovative HTML5 game
#29The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.
Crowd-sourcing of track design is a great idea, but the game needs a better way to filter out the crud. Most of the designs are personal experiments, and even the better ones could really use a few checkpoints.
Re: Canvas rider, an innovative HTML5 game
#30I keep stabbing myself to death on that fir tree by the start >.<