Apple and Google Face Growing Revolt Over App Store ‘Tax’
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Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#2Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#3If steam can charge 30%, why can’t Apple/Google?
Valve appear to even be complaining about the 30% fee, that is _equivalent_ to their own fee.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#4If steam can charge 30%, why can’t Apple/Google?
Android technically allows for the same, see the existence of f-droid for example, but the experience is less smooth (more dialogs to tap through) than when using Google Play.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#5If steam can charge 30%, why can’t Apple/Google?
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#6In traditional retail, the publisher only gets 45% as opposed to 70% for the app stores.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#7If steam can charge 30%, why can’t Apple/Google?
You can release an executable that can run on Windows, Linux, or OS X without Steam. You can't release an executable that can run on iOS or Android without going through the App Stores.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#8If steam can charge 30%, why can’t Apple/Google?
You can release an executable that can run on Windows, Linux, or OS X without Steam. You can't release an executable that can run on iOS or Android without going through the App Stores.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#9If steam can charge 30%, why can’t Apple/Google?
You can release an executable that can run on Windows, Linux, or OS X without Steam. You can't release an executable that can run on iOS or Android without going through the App Stores.
The issue is that the play store is shipped as the default and many people do not know there are other options.
Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’
#10I also don't really think the Apple/Google fee is that unreasonable. Considering the resources, tools, marketplaces, tutorials, payment processing, all the other All dev stuff they provide in general. Yes if your app goes big, they make a lot of money. But for every big app there's something like 9 that fail completely (it's murky due to how many apps aren't intended to profit in the first place, and are just made to attract customers to a brand).
I don't know the numbers though. Maybe they could charge lots less. But just from my single viewpoint, it doesn't "feel" unreasonable.