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Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

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201–210 of 392 posts

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#201

Earlier quoted context omitted.

Doesn't matter if they aren't "kids" anymore or not, there's a reason AMD focused hard on the $200-300 range for graphics cards - because that's where most buyers budgets are. There are people who spend more, but even many enthusiasts are shopping in the $400-500 segment for a card to support high-refresh-rate gaming or higher resolutions like 1440P, the number of people who blow $800+ on a GPU like a 1080 Ti are few…

> the number of people who blow $800+ on a GPU like a 1080 Ti are few and far between in comparison. They always have been. Still doesn't stop those who can buying them.

Certainly not, but the infuriating part is historically the performance of those cards trickles down to the lower tiers at more reasonable prices as the generations go by. The GTX 1070 beat the GTX 980 Ti at an MSRP $200 less just one generation later, meanwhile at least from pure TFLOPS numbers the RTX 2080 is less powerful than the GTX 1080 Ti while costing around the same.

One would be forgiven for expecting roughly GTX 1080 Ti performance in the RTX 2070 at around $449-499 USD.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#203
post #135

Earlier quoted context omitted.

It’s very strange how AMD reveals so much of their roadmap.

I dunno. We know Intel's roadmap: Icelake next year at 10nm (with AVX Instructions), Tiger Lake (10nm optimization), Sapphire Rapids (7nm) in 2021, etc. etc. It seems like if you want people to buy your products, letting them know about them and the features they'll support (ex: AVX512) so the hype can build is a good thing.

> and the features they'll support (ex: Spectre v14)

FTFY

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#204

Putting AI/ML aside, I have a question for graphics experts or/and gamers: what is the practical [1] ceiling of the current champion, the 1080ti? I was under impression that that card already was much more than most people needed. In other words, is the new generation only useful for 4K gaming? [1] By "practical" I mean on 1440p@144Hz monitors.

Current cards can't cope with 4K@144Hz. May be new ones will be able to.

I'm waiting for AMD to release newer cards and for upstream to support FreeSync on Linux. No point in buying high refresh rate / high resolution monitor until then.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#205
post #102

Earlier quoted context omitted.

The point was different - it is way too expensive for regular gamers, 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either and 10 games featuring RTX in the nearly future is not a sufficient draw, especially when some of the effects now look subjectively worse with RTX ON (see those shadows from multiple lights above dancing people from Jenson's demo). So the question remains - who is the real target…

Spec page says 8K HDR @ 60fps.

Talking about two different things here... You mentioned that card is capable of outputting 8k HDR @ 60Hz, i.e. your Windows desktop can happily have 7680x4320@60. I mentioned that running games at 4k@60Hz or 3k@144Hz smoothly might not be possible for some demanding games and that many gamers expected that from the new generation.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#206

Earlier quoted context omitted.

Depends what you mean by 'needs'. The combination of dedicated ray tracing acceleration hardware and APIs to drive it with some remarkable advances in denoising, in part driven by deep learning plus associated dedicated hardware, means that we are at a threshold where hybrid techniques that mix rasterization with ray tracing are viable for games and can advance the state of the art in real time rendered image quality…

Yes, I'm only talking about "non-hybrid" GI - I.e. what is needed to play a game looking the same in terms of detail, sharpness etc. as a rasterized game does today, at 4k/60 or 2k/144, but using path tracing. Hybrid (shadows, reflections only) already works today and looks pretty impressive. But just a rough guestimate of how many more rays/pixel we need to play a AAA game with PT only? I'm thinking 1000 times.

I don't think your estimations take into account the massive gains from AI denoising techniques such as https://youtu.be/YjjTPV2pXY0

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#207
post #12

Hmm, 24%-42% performance increase (14/16TFlops vs 11.3TFlops) for 70-90% price increase... And prices were already inflated by crypto that is now collapsing. Not sure who is the target market for this tech honestly. Still only 11GB RAM, even if 50% faster, making it a nonsense purchase for Deep Learning enthusiasts (state-of-art models are already larger). Unless somebody invented RTX-based coin of course, then this…

>70-90% price increase... And prices were already inflated by crypto

If you are going off the inflated prices, this is hardly a price increase at all. 70% is the increase from 1080 Ti release price, not from the inflated crypto prices.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#208

Earlier quoted context omitted.

> it is way too expensive for regular gamers Gamers arent kids anymore. Amongst my friends that game, most are nearly 30 working excellent jobs in software.

Doesn't matter if they aren't "kids" anymore or not, there's a reason AMD focused hard on the $200-300 range for graphics cards - because that's where most buyers budgets are. There are people who spend more, but even many enthusiasts are shopping in the $400-500 segment for a card to support high-refresh-rate gaming or higher resolutions like 1440P, the number of people who blow $800+ on a GPU like a 1080 Ti are few…

Nvidia's market cap is nearly 8x that of AMD. Volume =/= profit.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#209

Earlier quoted context omitted.

> the number of people who blow $800+ on a GPU like a 1080 Ti are few and far between in comparison. They always have been. Still doesn't stop those who can buying them.

Certainly not, but the infuriating part is historically the performance of those cards trickles down to the lower tiers at more reasonable prices as the generations go by. The GTX 1070 beat the GTX 980 Ti at an MSRP $200 less just one generation later, meanwhile at least from pure TFLOPS numbers the RTX 2080 is less powerful than the GTX 1080 Ti while costing around the same. One would be forgiven for expecting rough…

This all sounds like normal r&d and market forces. New stuff is low volume and premium prices. Once it becomes more common and more production lines are switched, the prices fall and the features get included into other models. This applies to virtually every product.

Or did you want to highlight something else I missed?

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#210
post #102

Earlier quoted context omitted.

The point was different - it is way too expensive for regular gamers, 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either and 10 games featuring RTX in the nearly future is not a sufficient draw, especially when some of the effects now look subjectively worse with RTX ON (see those shadows from multiple lights above dancing people from Jenson's demo). So the question remains - who is the real target…

> it is way too expensive for regular gamers Better cancel my pre-order then... > 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either My 1080ti and 4k monitor beg to differ.

what kind of FPS can you get in Doom, all features on, at 4k?

my 1070 would do it, but it was garbage fps

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