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Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

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Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#181
post #102

Earlier quoted context omitted.

>Not sure who is the target market for this tech honestly. These are gaming GPUs being announced at a games conference to an audience of gamers and games journalists. The focus of Huang's talk was how accelerated ray tracing will improve the graphical fidelity of games. GPU compute is a spin-off from gaming. Gamers remain the primary market. They generate the volume that allows Nvidia to sell a supercomputer on a car…

The point was different - it is way too expensive for regular gamers, 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either and 10 games featuring RTX in the nearly future is not a sufficient draw, especially when some of the effects now look subjectively worse with RTX ON (see those shadows from multiple lights above dancing people from Jenson's demo). So the question remains - who is the real target…

> it is way too expensive for regular gamers

Gamers arent kids anymore. Amongst my friends that game, most are nearly 30 working excellent jobs in software.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#182
post #12

Hmm, 24%-42% performance increase (14/16TFlops vs 11.3TFlops) for 70-90% price increase... And prices were already inflated by crypto that is now collapsing. Not sure who is the target market for this tech honestly. Still only 11GB RAM, even if 50% faster, making it a nonsense purchase for Deep Learning enthusiasts (state-of-art models are already larger). Unless somebody invented RTX-based coin of course, then this…

Whether it's substantially better for deep learning depends on whether they chose to neuter fp16 like they did in all other consumer GPUs. The main bottleneck is not actually the size of the model per se (sizes of the models have been mostly going _down_ as of late), it's the size of the batch during training. Both batch size and model size determine the size of the main memory hog: activations that you need to keep…

Of course, for inferencing assuming >100 TFlops on float 16 and >400 TOPS in INT4 as demoed by Jenson would be awesome for already trained/pruned models. Though for training I am not so sure, even V100 have rough edges in doing that with TensorFlow. And for model size - I guess it all depends on area in which are you are focusing; I run out of memory all the time these days even with batches of size 1 :(

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#183
post #100

Earlier quoted context omitted.

Either you're missing a smiley or you're serious. You can't be serious.

So you expect the things he mentioned are provided for free?

Have you heard about the EU single market? "Single" here is marketing speak for "one".

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#184

Earlier quoted context omitted.

Triangles and fragments per second for rasterization grew exponentially because of growth in circuit performance . Ray tracing needs to grow say 3 orders of magnitude in performance now (at least) but do so without (that) massive advances in semiconductors. That will be a challenge.

Depends what you mean by 'needs'. The combination of dedicated ray tracing acceleration hardware and APIs to drive it with some remarkable advances in denoising, in part driven by deep learning plus associated dedicated hardware, means that we are at a threshold where hybrid techniques that mix rasterization with ray tracing are viable for games and can advance the state of the art in real time rendered image quality…

Yes, I'm only talking about "non-hybrid" GI - I.e. what is needed to play a game looking the same in terms of detail, sharpness etc. as a rasterized game does today, at 4k/60 or 2k/144, but using path tracing.

Hybrid (shadows, reflections only) already works today and looks pretty impressive. But just a rough guestimate of how many more rays/pixel we need to play a AAA game with PT only? I'm thinking 1000 times.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#186
post #102

Earlier quoted context omitted.

The point was different - it is way too expensive for regular gamers, 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either and 10 games featuring RTX in the nearly future is not a sufficient draw, especially when some of the effects now look subjectively worse with RTX ON (see those shadows from multiple lights above dancing people from Jenson's demo). So the question remains - who is the real target…

> it is way too expensive for regular gamers Gamers arent kids anymore. Amongst my friends that game, most are nearly 30 working excellent jobs in software.

Doesn't matter if they aren't "kids" anymore or not, there's a reason AMD focused hard on the $200-300 range for graphics cards - because that's where most buyers budgets are. There are people who spend more, but even many enthusiasts are shopping in the $400-500 segment for a card to support high-refresh-rate gaming or higher resolutions like 1440P, the number of people who blow $800+ on a GPU like a 1080 Ti are few and far between in comparison.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#187
post #53
post #6

2080 Ti FE RTX 2080 Ti GTX 1080 Ti Price $1,199 $999 $699 GPU Architecture Turing Turing Pascal Boost Clock 1635 MHz 1545 MHz 1582 MHz Frame Buffer 11 GB GDDR6 11 GB GDDR6 11 GB GDDR5X Memory Speed 14 Gbps 14 Gbps 11 Gbps Memory Interface 352-bit 352-bit 352-bit CUDA Cores 4352 4352 3584 TDP 260W 250W 250W Giga Rays 10 10 ? 2080 FE RTX 2080 GTX 1080 Price $799 $699 $549 GPU Architecture Turing Turing Pascal Boost Clo…

Those prices are Nvidia's OC Founder's Editions. The non-OC versions are actually: RTX 2080 Ti: $999 RTX 2080: $699 RTX 2079: $499 Source: https://i.imgur.com/LrUitua.png

I assume the OC versions simply have a bit toggled in the VBIOS?

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#188
post #38

Since the post with the product page got merged here: https://www.nvidia.com/en-us/geforce/graphics-cards/rtx-2080... Most of it is dramatically lit renderings of fans and vacuous marketing-speak of course, but there's a tidbit near the bottom of the page about NVLink I find interesting. "GeForce RTX™ NVLINK™ Bridge The GeForce RTX™ NVLink™ bridge connects two NVLink SLI-ready graphics cards with 50X the transfer ban…

> Do you think this will be the GPU generation when consumer motherboards capable of pushing things to the GPU by NVLink will appear as well?

first you'll need CPUs that support NVLink, and that's currently limited to the not so consumer oriented POWER9.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#189
post #126
post #65

Earlier quoted context omitted.

Ehhhh, not really, but the release seems a bit different this time around. The 1080 Founders Edition and 1080 Ti FE cards both debuted at $700 USD. (The 1080 Ti was released nearly a year later.) This puts it closer to the now released 2080 FE, which is $800 USD. The 2080 Ti FE, however, is in a league closer to the Titan X/Xp, which were at $1,200. Also they're releasing the highest-end Ti edition at the same time a…

Tensor cores are great for inferencing; for training their support is still a bit shaky, last time I checked.

Tensor cores (e.g. SIMD matrix FMAs) are extremely useful for training. There is nothing shaky about it.

I do not get why you're being so bizarrely negative about this card. Yes, there are an enormous number of applications, for both training and inference, where an 11GB ridiculously powerful card (both in OPS and in memory speed) can be enormously useful.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#190

Putting AI/ML aside, I have a question for graphics experts or/and gamers: what is the practical [1] ceiling of the current champion, the 1080ti? I was under impression that that card already was much more than most people needed. In other words, is the new generation only useful for 4K gaming? [1] By "practical" I mean on 1440p@144Hz monitors.

I run far cry 5, wolfenstein 2, battlefield 1 and overwatch ultra-maxed out at 4k 60fps pretty consistently with a 4.8ghz 7700k, 1080ti thats also a bit overclocked as well.
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