It really makes me want to try it out. I wonder if it's really the same without VR.
[1] https://en.wikipedia.org/wiki/Mimsy_Were_the_Borogoves (watch out, there are spoilers here!)
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It really makes me want to try it out. I wonder if it's really the same without VR.
[1] https://en.wikipedia.org/wiki/Mimsy_Were_the_Borogoves (watch out, there are spoilers here!)
Earlier quoted context omitted.
What would be the benefits of the 3D VR? There will always be a 2D bottleneck on your eyes' retina. The most important perspective clue I would say is temporal sampling. For dynamical systems, Takens theorem says that a high dimensional topology can be restituted by the sequential sampling of a single variable alone. It seems likely to me that our perception generally works by this principle. That being said, I think…
I'd say we have two eyes and compile to something 3D, which is mostly possible because of that and nothing is hardwired, just takes a lot of responsive feedback to rewire itself.
Can someone help me out here?: I can represent 3D quite comfortably on 2D monitors, can there be an intuitive mapping of 4D to a 3D VR view? I know 3D mapped to 2D suffers from occlusions and heavily relies on clues like perspective, shadow etc. But given enough time even a less intuitive 4D view could become intuitive with time, too. edit: found this: https://youtu.be/S-yRYmdsnGs?t=252 even better: https://youtu.be/…
What would be the benefits of the 3D VR? There will always be a 2D bottleneck on your eyes' retina. The most important perspective clue I would say is temporal sampling. For dynamical systems, Takens theorem says that a high dimensional topology can be restituted by the sequential sampling of a single variable alone. It seems likely to me that our perception generally works by this principle. That being said, I think…
This passage from Death's End by Cixin Liu really gave me pause to stop and wonder about what the experience of seeing extra dimensions might be like (here translated to English by Ken Liu): -- A person looking back upon the three-dimensional world from four-dimensional space for the first time realized this right away: He had never seen the world while he was in it. If the three-dimensional world were likened to a p…
Can't wait to see the 5D version. But seriously, what's the use of that? I don't get it.
About the same as the use of novels, music, paintings - stuff like that...
Here's a thought I had watching the bit with 2D man: Actually, the 3D view that 2D man does not understand but which we do understand is... still 2D. My screen is flat. You can use a 2D viewport to render a 3D scene in a way that is natural and easy to understand for us humans: A human watching the 2D scene can very quickly surmise from a glance at the viewport: Which objects are in the scene, and where are they loca…
I asked the same question a few seconds before you :) found this: https://youtu.be/S-yRYmdsnGs?t=252 and even better, this: https://youtu.be/dy_MUfBuq2I
Earlier quoted context omitted.
I asked the same question a few seconds before you :) found this: https://youtu.be/S-yRYmdsnGs?t=252 and even better, this: https://youtu.be/dy_MUfBuq2I
Yes, and I think this just shows how a 3d representation on 2d gives our brain the _illusion_ of 3d. This doesn't work for 4d, because our brain doesn't have an internal understanding of 4d objects.
Can't wait to see the 5D version. But seriously, what's the use of that? I don't get it.
Earlier quoted context omitted.
I am by no means an expert, but I have thought about trying to visualise the fourth dimension. The issue is that we don’t really see 3D. While in 2D we can view every pixel simultaneously, when we view in 3D we have the issue of aspect and concealed voxels. You can’t visualise simultaneously all voxels of a cube, as most are under others or otherwise obscured. This therefore limits how much we can use 3D to mimic 4D.…
What an interesting idea! Have you ever produced anything for a representation of 4D with translucent 3D? I'd be very interested to see it...
Additionally, most voxels would appear different with different view perspectives. Due to more or less voxels covering them.
The problem is that in 4D all voxels are visible to the viewer. So viewing a 4D apple would allow you to see the apple from all possible view points simultaneously, including interior views.
To me it just doesn't seem possible to replicate this concept in 3D VR.