I highly disagree that the animations are superfluous for the vast majority of users. Yes, they can be superfluous, but that's not by their nature of existing. History shows us that consumers value good UX, of which animation is a key component. The iPhone wasn't the first smartphone, but it was the fist one to take UX as seriously as the hardware. As for the examples: - Slack: Yes, it takes forever to load and I hat…
> Spaces: The animation tells the user what is going on! Having the entire screen change instantly would be confusing for the vast majority of users. That's an interesting point, and it makes me wonder if there's a level of nuance to be found here. For example, animations are acceptable iff they do not extend the time required to perceive the requested action. In other words, it's already going to take me some fracti…
It turned out that I'd enabled an option to double animation on the old phone. Enabling the same option on the new phone made everything as fast as expected.
That said, I really appteciate the (faster) animations. I wouldn't want to do a without them at all.