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What Men and Women Consider Hardcore Gaming Are Not The Same

quanticfoundry.com

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Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#23
I was rather unimpressed with the test as well as the graphs. I scored myself low in every category because I find it hard to rate any one aspect high. I'm paraphrasing: How important are explosions? How important is competition? How important is exploring?

I can't rate any of these things high, in and of themselves. It requires a well balanced mix of things to make a great game. Breaking everything down to individual components makes it seem I am much less engaged in games than I am.

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#24
post #17

Ignoring the graphs, curious how much of this is just a response to community. Anecdotes abound, beware. Even as an older (for gaming, anyway) white male, the community in some competitive games is just really unappealing - it basically reminds me of middle school, and I guess I'm not really into that anymore. Lots of things said just to get a reaction (e.g. racial slurs), lots of weird discussions about women, lots…

> I don't really have the time to be competitively good at any of these games, and the community kinda sucks unless you are competitively good so it's kinda like what's the point?

You could play with people on your own level?

> At least with rec sports the community is generally nice even if you're terrible (probably because you're in-person).

Really? Try playing pick-up basketball games if you are terrible. Even with rec sports, people play at their own level.

> Anyway, my point being that I wouldn't be shocked to learn that women (and likely people of color) feel the same way - once you're not really part of that core group of young white men

Young white men? Why are you being racist and sexist by targeting one group?

People don't play online games or recreational sports for "community". Seems like you are lonely and trying to make friends in the wrong places.

I play sports because it's fun and good exercise. I play video games because it's fun and mentally challenging. I don't play sports or video games for community.

> competitive games start feeling really unappealing unless you're just really into the game itself.

Then don't play it. Go play something else? Why are you complaining about it?

Maybe women on average don't like competitive games for the same reason women don't like other competitive sports like basketball, baseball, etc? Maybe, men and women are on average different and have different interests. Maybe that's why advertisers go about targeting men and women different? Maybe that's why movies, music, etc are differently geared towards men and women?

Or, maybe you could push your racist and sexist rhetoric and blame young white men?

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#25
post #9

This is wrong, even their entire concept of casual/mid/hardcore gamer is terrible, you can't just define it like that.

I agree. Much better questions would be about measurable things (e.g 'how many hours do you spend playing per week' or 'how often have you taken part in an organized tournament over the last year'). That different people use the same words for slightly different things is as new as the stone on the ground.

"how often have you taken part in an organized tournament over the last year" would measure whether you like competition. It does not even measure how much you play nor how much you are invested.

I think it is more useful to keep competitive and hardcore as two different words.

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#26
Setting aside the graph issues, the data is very interesting.

Much of game development for the triple-A space seems aimed at the hardcore male gamer demographic, whether intentional or not. Could a studio instead build a game that focuses on entirely different categories and as a result attract a bigger market that isn't being addressed?

Make a game that's fun, but focus on design, discovery, completion, fantasy. Don't discourage male players, but make a game that ticks all the boxes for most female players. Market it subtly for both genders, trying to hook female gamers.

I hope someone is trying to do this.

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#27
post #16

Makes me think of my home... my son is a "hardcore gamer", by anyone's definition. He doesn't recognize his mother as a gamer at all, despite her spending 10-20 hours/week gaming. She's mostly doing puzzle games on her iPad, so that's not "real gaming". So there's a fair bit of gender and cultural bias in the very idea of "gamer". I don't play video games, myself, for the same reason I don't shoot heroin directly int…

I think that you will find that many women who play a lot of those puzzle games would dislike to be called "gamer" too. There is a lot baggage contained in that word and while young boy may see at as positive identification, older women is unlikely so.

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#28

Earlier quoted context omitted.

The graphs start/end at the 20th/~85th percentiles rather than 0th/100th, which makes the differences seem larger than they are.

The graph starts at 50% where there is a thick line. It grows up and down until it contains the entire variation. The extreme values are not relevant. It is a pretty standard format, and this "warning the graph does not start at 0" kneejerk is tiring. (What would you expect a graph with both positive and negative values should look like?)

If there would be no data point below/above 20/85, then it might be warranted to truncate it, but that's clearly not the case, in fact, by definition, there is 20% and 15% of the data respectively.

The bars starting from the median (50th percentile) are also a pretty meaningless visual indicator. E.g. the bars for competition visually indicate that men would be twice as competitive, but in the graph without the bar and including the 0th/100th percentile the difference is much less pronounced:

https://quanticfoundry.com/wp-content/uploads/2018/08/hardco...

https://i.imgur.com/P9M7AnR.png

I find that especially damning as lots of these gamers are probably not familiar with statistics, so they might indeed draw extreme conclusions from these graphs merely due to the way it is represented.

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#29

I’d like to se this broken down by age, too. They refer to what terms mean to “men” when i often wondered if they were talking to “boys”

They do offer an "Age Report" which costs $2499: https://quanticfoundry.com/age-report/ Here's a sample chart showing how "Competition" ranks by age: https://quanticfoundry.com/wp-content/uploads/2016/02/Compet...

I honestly thought you were joking. Their data presentation wasn't good, who would pay this???

Re: What Men and Women Consider Hardcore Gaming Are Not The Same

#30
post #25

Earlier quoted context omitted.

I agree. Much better questions would be about measurable things (e.g 'how many hours do you spend playing per week' or 'how often have you taken part in an organized tournament over the last year'). That different people use the same words for slightly different things is as new as the stone on the ground.

"how often have you taken part in an organized tournament over the last year" would measure whether you like competition. It does not even measure how much you play nor how much you are invested. I think it is more useful to keep competitive and hardcore as two different words.

Indeed, it doesn't measure the same. The examples were meant more as an example how to ask questions that different people answer the same way (given the same situation).
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