The choice of graph here is really bad. Basically the graph is trying to show two things at once - the difference between the categories and the difference between each category and normal. For multiple variables. By showing a lot of information on one graph, it becomes hard to see any particular pieceof information. If you are trying to show a comparison between two categories, it's better to normalise those two cat…
What Men and Women Consider Hardcore Gaming Are Not The Same
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Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#12The choice of graph here is really bad. Basically the graph is trying to show two things at once - the difference between the categories and the difference between each category and normal. For multiple variables. By showing a lot of information on one graph, it becomes hard to see any particular pieceof information. If you are trying to show a comparison between two categories, it's better to normalise those two cat…
> So for example, the 74th-%tile in Competition among Hardcore gamers means that the average Hardcore gamer scores higher on Competition than 74% of the gamers in the full data set.
But together casual and core make up 78 % of the sample, so that the some hardcore gamers must have scores lower than the "hardcore average". Those hardcore gamers only make up 4% of the total sample, which means that 0.04/0.21 = 0.19 -> 19 % of hardcore gamers score lower than the hardcore average!
That's so skewed an arithmetic average is clearly of little use, but at the same time they talk about percentiles, so I don't know what's happening here, did they take the sample average and pretended it's the median?
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#13The choice of graph here is really bad. Basically the graph is trying to show two things at once - the difference between the categories and the difference between each category and normal. For multiple variables. By showing a lot of information on one graph, it becomes hard to see any particular pieceof information. If you are trying to show a comparison between two categories, it's better to normalise those two cat…
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#14Earlier quoted context omitted.
Considering "0" in this case is the 50% mark and the graphs show equal distances from that 50% mark this looks legit to me.
The graphs start/end at the 20th/~85th percentiles rather than 0th/100th, which makes the differences seem larger than they are.
It is a pretty standard format, and this "warning the graph does not start at 0" kneejerk is tiring. (What would you expect a graph with both positive and negative values should look like?)
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#15This is wrong, even their entire concept of casual/mid/hardcore gamer is terrible, you can't just define it like that.
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#16So there's a fair bit of gender and cultural bias in the very idea of "gamer".
I don't play video games, myself, for the same reason I don't shoot heroin directly into my eyeballs. I know I have a problem, so I avoid the problem.
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#17Even as an older (for gaming, anyway) white male, the community in some competitive games is just really unappealing - it basically reminds me of middle school, and I guess I'm not really into that anymore. Lots of things said just to get a reaction (e.g. racial slurs), lots of weird discussions about women, lots of puffed chests the second there's an opportunity to, etc.
I don't really have the time to be competitively good at any of these games, and the community kinda sucks unless you are competitively good, so it's kinda like what's the point? At least with rec sports the community is generally nice even if you're terrible (probably because you're in-person).
Sure, you can just mute people usually. But if you're muting everyone all the time, you might as well just be playing a single-player game. You can just play with friends, but that requires you to have friends who haven't also gotten sick of these communities.
Conversely, the community in games more oriented towards completion/design are usually great - because your success doesn't detract from someone else's, and they're not usually depending on you for their own success. Feels much more like a community.
Anyway, my point being that I wouldn't be shocked to learn that women (and likely people of color) feel the same way - once you're not really part of that core group of young white men, competitive games start feeling really unappealing unless you're just really into the game itself.
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#18This is wrong, even their entire concept of casual/mid/hardcore gamer is terrible, you can't just define it like that.
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#19This is wrong, even their entire concept of casual/mid/hardcore gamer is terrible, you can't just define it like that.
In other words, they're looking at a few different ways of defining "casual" and "hardcore", and one of the ways they're looking at is self-identification, which is an obvious and useful way of looking at these types of things in sociology. And as a bonus, we then get to do some interesting comparisons of how the different ways of categorising people overlap and differ (which they touched on briefly near the end when they noted that female EverQuest 2 players averages more hours per week).
> This is wrong, even their entire concept of casual/mid/hardcore gamer is terrible, you can't just define it like that.
That's quite a bold assertion. Do you have some sort of argument for why this is somehow uniquely an area where self-identification is an unusable way of classifying people, or are you just offended by their results? Because it sure looks to me like you totally can use self-identification here. :)
Re: What Men and Women Consider Hardcore Gaming Are Not The Same
#20Makes me think of my home... my son is a "hardcore gamer", by anyone's definition. He doesn't recognize his mother as a gamer at all, despite her spending 10-20 hours/week gaming. She's mostly doing puzzle games on her iPad, so that's not "real gaming". So there's a fair bit of gender and cultural bias in the very idea of "gamer". I don't play video games, myself, for the same reason I don't shoot heroin directly int…
casual...