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Show HN: Toy – A thin C++ game engine

hugoam.github.io

1–10 of 40 posts

Re: Show HN: Toy – A thin C++ game engine

#3
"toy is under heavy development"

If your commits in the last week keep their pace, you may as well have this statement be a clickable link to the github activity page:

https://github.com/hugoam/toy/graphs/commit-activity

But if you slow down significantly, change wording to "active development"

Not knowing anything about game dev, your presentation page looks great. It's nice to see all the important pieces mentioned (3D, audio, physics, scripting). I think you did a good job on the page.

Re: Show HN: Toy – A thin C++ game engine

#7
post #5

Looks very interesting, but not what I expected a "thin" game engine to be, as it seems fully featured; Obj importer, physics, UI components and sound capabilities.

The second row of the main page states this: "The first concern of toy is to bring the thinnest and simplest stack of technology for making games directly from C++, instead of focusing on a monolithic editor, or insulating the user from the core systems."

So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.

Re: Show HN: Toy – A thin C++ game engine

#8
post #5

Looks very interesting, but not what I expected a "thin" game engine to be, as it seems fully featured; Obj importer, physics, UI components and sound capabilities.

It's thin in the way that all the goodies are in separate modules that you don't have to use, and also in the way that it still runs in the browser with all these goodies.

But it's also not so thin, you are right :)

Re: Show HN: Toy – A thin C++ game engine

#9
post #6

Note that the engine is licensed under GPLv3. Which means that any game must be licensed as such as well.

Hi, the license is a temporary choice. I wish to release it under a permissive license in the future, I'd just like to secure a tiny bit of funding before that !

Re: Show HN: Toy – A thin C++ game engine

#10

Tried it on my 2016 Macbook Pro. Has some performance issues, I don't know how many exactly, but I'd say I'm getting around 10 FPS or less.

Seconding the performance issues (at least on web). For comparison, https://kripken.github.io/misc-js-benchmarks/banana/ these demos run fairly smooth for me on their highest settings.
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