Show HN: Toy – A thin C++ game engine
hugoam.github.io
Show HN: Toy – A thin C++ game engine
1–10 of 40 posts
Re: Show HN: Toy – A thin C++ game engine
#2Re: Show HN: Toy – A thin C++ game engine
#3If your commits in the last week keep their pace, you may as well have this statement be a clickable link to the github activity page:
https://github.com/hugoam/toy/graphs/commit-activity
But if you slow down significantly, change wording to "active development"
Not knowing anything about game dev, your presentation page looks great. It's nice to see all the important pieces mentioned (3D, audio, physics, scripting). I think you did a good job on the page.
Re: Show HN: Toy – A thin C++ game engine
#4Re: Show HN: Toy – A thin C++ game engine
#5Re: Show HN: Toy – A thin C++ game engine
#6Re: Show HN: Toy – A thin C++ game engine
#7Looks very interesting, but not what I expected a "thin" game engine to be, as it seems fully featured; Obj importer, physics, UI components and sound capabilities.
So I think this is "thin and wide", instead of "thin and small". Having all the components you need and having them directly accessible counts as thin in my opinion.
Re: Show HN: Toy – A thin C++ game engine
#8Looks very interesting, but not what I expected a "thin" game engine to be, as it seems fully featured; Obj importer, physics, UI components and sound capabilities.
But it's also not so thin, you are right :)
Re: Show HN: Toy – A thin C++ game engine
#9Note that the engine is licensed under GPLv3. Which means that any game must be licensed as such as well.
Re: Show HN: Toy – A thin C++ game engine
#10Tried it on my 2016 Macbook Pro. Has some performance issues, I don't know how many exactly, but I'd say I'm getting around 10 FPS or less.