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Old school RPG style map in HTML5 canvas using websockets.

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Re: Old school RPG style map in HTML5 canvas using websockets.

#24
post #22

Did you draw the sprites yourself? Or is there a open collection somewhere?

The main character sprite was ripped directly from Chrono Trigger[1], a SNES game. A lot of gamers I know consider it to be one of the best RPGs ever made.

The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :)

[1] http://en.wikipedia.org/wiki/Chrono_Trigger

Re: Old school RPG style map in HTML5 canvas using websockets.

#26
post #15

Earlier quoted context omitted.

Yeah, that's me. var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100); Not exactly hard.

It does have a flood filter, your thing just spams so it gets in the post every chance. I can only make the flood count longer. That's the problem with javascript, kinda hard to prevent people from screwing around and editing it in-place.

Just kick of the flooders. Btw you could try node.js, then run the same game code on the server too, so there will be no cheating in the game when finished.

Re: Old school RPG style map in HTML5 canvas using websockets.

#29
post #24
post #22

Did you draw the sprites yourself? Or is there a open collection somewhere?

The main character sprite was ripped directly from Chrono Trigger[1], a SNES game. A lot of gamers I know consider it to be one of the best RPGs ever made. The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :) [1] http://en.wikipedia.org/wiki/Chrono_Trigger

Tiles are from secret of mana 3 if I remember correctly. Chrono used just because of the sprite availability, it was one of my favorite games as a kid

Re: Old school RPG style map in HTML5 canvas using websockets.

#30
post #10

Teleport: javascript:void(you.y=1); javascript:void(you.x=1); (enter into browser addressbar)

Any serious (read: MMO) application of this would be continuously reporting position regardless, so it wouldn't that big of a step to validate them server-side and prevent such hijinks.
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