Old school RPG style map in HTML5 canvas using websockets.
21–30 of 44 posts
Re: Old school RPG style map in HTML5 canvas using websockets.
#22Re: Old school RPG style map in HTML5 canvas using websockets.
#23Sorry for being slow, how is websockets being used here?
Re: Old school RPG style map in HTML5 canvas using websockets.
#24Did you draw the sprites yourself? Or is there a open collection somewhere?
The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :)
Re: Old school RPG style map in HTML5 canvas using websockets.
#25Re: Old school RPG style map in HTML5 canvas using websockets.
#26Earlier quoted context omitted.
Yeah, that's me. var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100); Not exactly hard.
It does have a flood filter, your thing just spams so it gets in the post every chance. I can only make the flood count longer. That's the problem with javascript, kinda hard to prevent people from screwing around and editing it in-place.
Re: Old school RPG style map in HTML5 canvas using websockets.
#27/* User beware. I don't know javascript. I read mozillas / / reintroduction to javascript, being somewhat familiar with / / actionscript 3, god knows how it ended up working. This code / / is run by tears, wishes and luck. */
Re: Old school RPG style map in HTML5 canvas using websockets.
#28Re: Old school RPG style map in HTML5 canvas using websockets.
#29Did you draw the sprites yourself? Or is there a open collection somewhere?
The main character sprite was ripped directly from Chrono Trigger[1], a SNES game. A lot of gamers I know consider it to be one of the best RPGs ever made. The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :) [1] http://en.wikipedia.org/wiki/Chrono_Trigger
Re: Old school RPG style map in HTML5 canvas using websockets.
#30Teleport: javascript:void(you.y=1); javascript:void(you.x=1); (enter into browser addressbar)