I'm a backer and I have no problem with this. Many AAA titles take a decade or more from start to finish. For example, between Diablo 2 and 3. I want the best space sim and I like what RSI is doing. I'm not holding my breath, just living my life and when the game is finished I will be happy to play it. Although, I also did not drop 5 grand on this game.
> Many AAA titles take a decade or more from start to finish. AAA titles that take a decade or more to develop are usually stuck in some sort of development hell. >I want the best space sim and I like what RSI is doing. You like that instead of making the best space sim, they are adding focusing on adding an first person combat? It's clear as day that Roberts and Co. lack any sort of discipline. It's a perfect exampl…
‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
291–300 of 335 posts
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#292I choked on my coffee when I read "Lord is a data scientist who works on developing AI for SAP—a data-processing company in Colorado." SAP as in the 90k employee German-based European multinational software corporation?!
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#293Earlier quoted context omitted.
He made some purchases on the old ToS and some on the newer ToS. So he did agree to forced arbitration on the bulk of his transactions. That's not saying that the first transactions should be grouped in (or that forced arbitration should ever happen) but this isn't just a company changing the ToS later without him ever agreeing.
1.Sell some products where price is mentioned in ToS. 2.Change price. 3.Sell some more products. 4.Send lawyers to collect diff on product sold in [1]. The question is, was he made aware, that his previous agreement will be changed when he was giving some more money?
Any new pledge could easily have a little tickbox "I've read and understood the terms & conditions", I'm not sure if Kickstarter has one but I've seen such boxes pop up everywhere.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#294I will never know how so many people get sucked in and used like this. Surely at least some of the "blame" for this situation lies in the individual that got used.
STAR CITIZENS: 2,058,546
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#295Earlier quoted context omitted.
Wait, that's 8 years. Article says they didn't start the kickstarter till 2012; 6 years ago.
If they began backing before their birthday in 2012, today’s birthday would make an 8 year age difference. Happy birthday gp!
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#296Earlier quoted context omitted.
>om what it seems like, most large companies tend to use the same few arbitration firms Maybe the other arbitrators went out of business because they ruled on the consumer side. See: survivorship bias.
I'd love to see the data either way. "Arbitration is popular because it always screws the customer!" is a wonderful emotionally-evocative talking point, but that seems way too simplistic and pithy for me.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#297Earlier quoted context omitted.
yes, but they're not building those atop a functioning game platform. They're completely separate, like individual prototypes. If they were integrated into a whole that'd be a totally different story.
They are though. You can go from flying a spaceship, land, get out, shoot some friends, get back in a spaceship and fly away. The module concept hasn't really been a thing for a while.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#298> But games change during development and, according to Lord, Star Citizen changed a lot. According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI ori…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#299Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#300Earlier quoted context omitted.
He's not entirely wrong though, CryEngine was and arguably still is wholly unsuited for anything that borders on MMO. Instead of realigning your plan around the changed scope, Chris Roberts decided to keep the glitter of CryEngine visuals and he is paying the price for this decision. Netcode is still affecting performance to this day and I doubt if it will ever be solvable. We are long past the time when Iwata manage…
They switched 2 years ago from CryEngine to Lumberyard from Amazon which have an integrated feature for using AWS. They also stated that they completely rewrote the network part and still working on it to date. They call it Object Container Streaming and Network Bind Culling (I'm not a network developer, so I have no idea about the technical side of it). I don't know how far along they are (they postponed the feature…
Still, none of this would help to explain why SQ42 was postponed to 2019 and beyond.