Diablo devolved – magic behind the 1996 computer game
261–270 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#262Earlier quoted context omitted.
I haven't thought/ heard the name Kali for decades... Did anyone ever actually purchase kali?
I did. I remember thinking that based on my license serial number (which seemed to be sequential), Jay Cotton was making a lot of money. Here’s a 2-part interview with the creators: https://episodiccontentmag.com/2016/08/26/kali1/ https://episodiccontentmag.com/2016/09/02/lan-trickery-an-in...
Re: Diablo devolved – magic behind the 1996 computer game
#263I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Re: Diablo devolved – magic behind the 1996 computer game
#264Earlier quoted context omitted.
I mean the whole idea of heaven and hell fighting for power and that they are not supposed to have any physical influence, but the demons of hell sneak in anyways, not just by mental influence but physically as well. That's how the Diablo 1 story begins, with the corruption of the Archbishop (I remember way too much lol).
https://en.wikipedia.org/wiki/War_in_Heaven https://en.wikipedia.org/wiki/Nephilim
As a kid evil is the worst thing ever. No 'bad guy' quite compared...
Until Diablo
Re: Diablo devolved – magic behind the 1996 computer game
#265Re: Diablo devolved – magic behind the 1996 computer game
#266Earlier quoted context omitted.
I guess I didn't read spiritual in the successor part though I am not sure what that means. I can see how they games are different enough that saying diablo 3 is a spirital successor is probably not useful. I don't think arguing about what it means would be fruitful, so I concede the point. > Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. How is this…
> How is this bad? It seems like you are implying it is. Also how is diablo 3 mass-market and diablo 2 not? It's not, it's just a different approach than what most ARPGs (including D1 & 2) take. ARPGs tend to be information heavy, customization heavy, and hard to get into as a result. That's not the way blizz went, which is fine, but it turns off the hardcore ARPG fans. >Agree, that is how I play it. This is slightly…
Re: Diablo devolved – magic behind the 1996 computer game
#267I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#268Earlier quoted context omitted.
The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…
To this day I have to ‘invert’ my y-axis when I play for any sort of 1st person perspective game.
Re: Diablo devolved – magic behind the 1996 computer game
#269Earlier quoted context omitted.
This code was automatically decompiled, though, wasn't it? The original is likely quite different.
I don’t think it is vastly different in terms of program structure. They lost variable names and maybe some optimized intermediary calculations, but functional calls and branches are usually preserved through decomp (unless some compiler optims have been activated)
Re: Diablo devolved – magic behind the 1996 computer game
#270Earlier quoted context omitted.
Sadly the complication is "skin deep". Thanks to some odd choices when designing defenses, your best bet for survival is piling on as much life boosters as you can muster. After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill…
Yea it's too bad that the actual complication is more an obfuscation of game mechanics. That and the game is quite grindy compared to Diablo2 even if you know what you're doing. A single player version with support for mods could've been very nice. Sadly it's online only.