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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#251

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

I remember trying very hard to play Descent on a 33 MHz 486 DX. It did not go well for me!

IIRC we gamed it in multiplayer on 25 MHz PCs

Re: Diablo devolved – magic behind the 1996 computer game

#252

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

IIRC, it was the 680x0's that so often had the crippled memory bus.

The slowness on the PowerPC probably had more to do with the CPU power. PowerMacs struggled to be competitive with Pentiums for integer computation, and often the PowerPC Macs were not clocked competitively against their PC brethren.

You referenced a 601... The PowerPC 601 based machines still had NuBus, which was slow compared to VLB & PCI.

All the early PowerPC had a variety of disadvantages slowing them down: 680x0 emulation blowing the processor cache at times (particularly the 603), built in graphics were generally pathetic (and often used RAM as VRAM, undermining the value of the fast memory bus for gaming... but if you installed your own card with dedicated memory that problem vanished), and a the graphics card market was skewed for desktop publishing making it very costly to get good gaming performance.

Of course Apple abused benchmark stats to make it all seem much faster than it was, but the memory bus was derived from the Motorola 88100 bus, and consequently was pretty decent (and if you think about it, the afore mentioned 486dx4 actually had a memory bus that was running about a third of CPU speed...).

Radius graphics cards used to have fantastic blit performance.

Re: Diablo devolved – magic behind the 1996 computer game

#253

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

IIRC, it was the 680x0's that so often had the crippled memory bus. The slowness on the PowerPC probably had more to do with the CPU power. PowerMacs struggled to be competitive with Pentiums for integer computation, and often the PowerPC Macs were not clocked competitively against their PC brethren. You referenced a 601... The PowerPC 601 based machines still had NuBus, which was slow compared to VLB & PCI. All the…

Some PowerPC Macs were particularly crippled, such as the x200 series, using a 64-bit PPC CPU on 32-bit data bus, and memory running as low as 1/2 to 1/3 CPU speed. Because of the horrible design, heavy network traffic would critically slow the machine. See more info here: http://lowendmac.com/2014/power-mac-and-performa-x200-road-a...

Re: Diablo devolved – magic behind the 1996 computer game

#254
post #11

We should clone this repository before Github gets sent a DMCA takedown notice.

OpenRCT2 has been chugging along happily for quite some time using the same approach (run the binary through IDA Pro). Now, certainly, they don't have a known-draconian copyright owner like Blizzard watching the IP, but I think it falls into the same infringement area.

Re: Diablo devolved – magic behind the 1996 computer game

#255

Earlier quoted context omitted.

They reuse some religious themes etc, but other than that they are not related what so ever...

I mean the whole idea of heaven and hell fighting for power and that they are not supposed to have any physical influence, but the demons of hell sneak in anyways, not just by mental influence but physically as well. That's how the Diablo 1 story begins, with the corruption of the Archbishop (I remember way too much lol).

https://en.wikipedia.org/wiki/War_in_Heaven

https://en.wikipedia.org/wiki/Nephilim

Re: Diablo devolved – magic behind the 1996 computer game

#256
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

Are you me? I had this exact same experience with the Diablo 2 manual.

Re: Diablo devolved – magic behind the 1996 computer game

#257
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

What's better is that your name is a reference to Exuma - Baäl [1] from 1970

[1] https://www.youtube.com/watch?v=Y94GLSGVRWg

Re: Diablo devolved – magic behind the 1996 computer game

#258
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

Are you me? I had this exact same experience with the Diablo 2 manual.

I did the exact same with the Warcraft 2 manual.

Re: Diablo devolved – magic behind the 1996 computer game

#259

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…

Strike Suit Zero is a good modern indie space flight sim. But you're right, it's been a long time since we've had regular releases of games like Wing Commander and TIE Fighter.

Re: Diablo devolved – magic behind the 1996 computer game

#260
post #161

Earlier quoted context omitted.

Played lots of Descent over kali, fun times.

I haven't thought/ heard the name Kali for decades... Did anyone ever actually purchase kali?

I did. I remember thinking that based on my license serial number (which seemed to be sequential), Jay Cotton was making a lot of money.

Here’s a 2-part interview with the creators:

https://episodiccontentmag.com/2016/08/26/kali1/

https://episodiccontentmag.com/2016/09/02/lan-trickery-an-in...

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