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‘Gaming disorder’ is officially recognized by the World Health Organization

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Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#72

Earlier quoted context omitted.

How precisely do you define "nerd-like" personalities and what is it about them that is susceptible to having a "gaming disorder"? I feel like there's not much that would separate a gaming disorder from addictive behavior in general. So much so, actually, that to grant a special term for a video game related illness comes off as a little ridiculous.

I'm not sure. When I look at video game addicts including myself in my late teens, I see someone who is addicted to credentializing in a virtual world. Maybe because everything is measurable unlike real life. Doesn't seem like "addiction" alone communicates what's happening there.

That may be your experience but that isn't what others experience. It also doesn't match the ICD's definition either.

Credentials in most systems are useless outside of those systems (and even within them in certain cases). Some can be used to gain employment or other things but even those can be abstract and "virtual" in a sense.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#73
post #61

Earlier quoted context omitted.

The essence of nerdiness is the elevation of the abstract at the expense of what's real, including the elevation of accomplishment in abstract domains (eg. video games) at the expense of developing social skills and progressing towards real life milestones, and the misunderstanding of social relations and social status owing to incorrect, reality-starved mental models. Often manifests itself in things like unwelcome…

> Often manifests itself in things like unwelcome pedantry. You callin me a nerd, Tycho? So, broadly, I can agree that a tendency towards escapism is what would make someone develop a "gaming disorder". And perhaps video games are the pinnacle of what our culture can offer as the richest form of escapism. But I still don't think that's enough to draw a categorical line between the vices through which escapist tendenc…

While not all addiction is due to escapism, it cannot be escaped (no pun intended) that it can be a catalyst. What we as a society need to stop doing (same re opiod addiction for example) is stop labeling and treating symptoms instead of addressing the root causes.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#74

Earlier quoted context omitted.

For what it's worth "Gaming" is broad enough to capture pretty much any 'non-chemical' activity that can be addicting. There's a somewhat grey area between "Gaming" and "Gambling", but I think it's fair to consider "Gambling" a subset of "Gaming" where the games actually pay out money (or something of monetary value). This probably doesn't match the WHO definition though.

There are people that spend most of their available hours staring at screens of graphs while trading various tokens in order to achieve the highest score... but of course we call them professionals not addicts.

> There are people that spend most of their available hours staring at screens of graphs while trading various tokens in order to achieve the highest score... but of course we call them professionals not addicts.

Not really, we call them workaholics (e.g. work-addicts) if they're so compelled to work that they can establish boundaries between it and the rest of their lives.

http://www.dictionary.com/browse/workaholic

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#75

Earlier quoted context omitted.

Because people who don't play games think it's weird that others are interested in things they don't like. So there must be something wrong with them. There's a good reason why many psychologists and psychiatrists were against the inclusion of this in ICD-11 and why the DSM5 does not list it as an officially recognized disorder either.

Isn't it basically analogous to say sex addiction or porn addiction wrt the underlying psychology?

FWIR sex/porn addiction is a suspect concept for many psychologists just like "masturbation addiction" is. One wonders whether such ideas are based in psychology vs. social attitudes of certain people similar to the attitudes those who think "masturbation addiction" is a thing.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#76

> 2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities This needs to be further qualified, such as by "over extended periods of time". If you spend a weekend prioritizing gaming over other life interests/activities, it's no different than having a crunch week at work and prioritizing work over life interests/activities, neither of which shoul…

If you are rich and no need to work, you hire the servants for your daily meals, hygiene, excretion, and/or remainder for take some sleep, playing game all day long for everyday isn't a disorder.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#78
post #39

Earlier quoted context omitted.

A bit of well poisoning, don’t you think? That one can’t call shenanigans without supposedly being affected?

It's not the fact of calling shenanigans; it's the vehemence with which it's being done. There's an inflection point beyond which "[he] doth protest too much, methinks" becomes at least as parsimonious an explanation, if not moreso. EDIT: Not to say that's happening here, specifically, but ... gestures around there's definitely some emotionally-driven reaction to this idea, amongst (and probably also behind) some of…

The vehemence might be due to the silliness of the idea as well as how it is an outgrowth of cultural attitudes people have towards gamers, not just denial.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#79
post #53

Video games are fine for some people, but for nerd-like personalities they present far too great a temptation to supplant real life goal obtainment with virtual status/achievement. I think its helpful to make people aware of this tendency, and unhelpful to wave it away with a comparison to some more widespread non-nerd past-time like watching TV or sports.

We wouldn't want to devalue real achievements like obsessively cultivating a large social media following, which isn't a mental disorder at all.
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