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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#231

Earlier quoted context omitted.

What was sad was that the same games ran better on my DX2/66 Dos Compatibility card with 32MB of on board RAM on my 6100/60 (with 16MB of RAM) than they did natively on the Mac.

That's because developers didn't care about Macs, they were and remain to have a tiny market share.

The performance issues were mostly Apple's fault. The 6100/60 had a half speed bus compared to the full speed bus on most PCs. The early versions of MacOS for the PPC were partially still emulated.

Re: Diablo devolved – magic behind the 1996 computer game

#232
post #8

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This game is incredibly good. It's everything Diablo 3 should have been.

Yep. Just started playing it. It's like Diablo 2 with materia from FF7. Perfection.

This is exactly how I describe it to people. I've been playing since closed beta and put more than 1000 hours into it, still can't beat all the end game content (in a good way)

Re: Diablo devolved – magic behind the 1996 computer game

#233
post #36

Earlier quoted context omitted.

Path of Exile is a spiritual successor to Diablo / Diablo 2. https://www.pathofexile.com/game

PoE...great game, spent 200+ hours on it, but I wouldn't be able to tell you which class I was or which was the final boss. It's just not as memorable as Diablo. I can remember clearly my Diablo 2 characters and even the items I had. Or it could be just me getting old...

Did you play since 3.2? They finally "finished" the main game and there are 10 acts now (in 2 parts) and I'd say that since the final boss is the only one that gets a cinematic cutscene .... bit more memorable these days!

Re: Diablo devolved – magic behind the 1996 computer game

#234

Earlier quoted context omitted.

Isometric ARPGs are niche now, but there's still games being made. Off the top of my head: - Titan Quest (just got an update and a new expansion!) - Grim Dawn - The Incredible Adventures of Van Helsing - Victor Vran - Path of Exile - Warhammer 40000 Inquisitor - Martyr - Torchlight 1 & 2 (I wish Runic games hadn't imploded...) It is unfortunate that most of these don't have the same level of randomness than Diablo ha…

I played path of exile years ago and it was great.

The latest update (Incursion = large dungeon building) is super good and worth coming back for

Re: Diablo devolved – magic behind the 1996 computer game

#235

Earlier quoted context omitted.

I played path of exile years ago and it was great.

Me too! It was fantastic. Ironically, I stopped playing a few weeks before it came out of closed beta (just didn’t have time and then never went back to it... now its changed so much I feel a bit overwhelmed by the thoughts of going back to it) I actually heard about PoE on HN too, back in 2012 :)

The latest update has a sort of dungeon building mechanic and its so so good. Highly recommend trying it out again. The art & graphics have improved a lot since closed beta too (I was there ... just never left)

Re: Diablo devolved – magic behind the 1996 computer game

#236
post #36

Earlier quoted context omitted.

Path of Exile is a spiritual successor to Diablo / Diablo 2. https://www.pathofexile.com/game

PoE...great game, spent 200+ hours on it, but I wouldn't be able to tell you which class I was or which was the final boss. It's just not as memorable as Diablo. I can remember clearly my Diablo 2 characters and even the items I had. Or it could be just me getting old...

The lore for PoE is actually super deep and fascinating (as we as dark, even Diablo would be like "damn dude, that's hardcore" about some of the stuff that goes down), but it's much more in the background and you have to pay close attention to pick it up. The game takes on a different feel though when you dig into the lore and start to understand and recognize the stuff that you come across. I kinda like this design actually, makes it feel more satisfying and mysterious, but it is also convenient because you can ignore it if you're not interested (PoE greatly emphasizes many repeated playthroughs for people unfamiliar).

https://pathofexile.gamepedia.com/History_of_Wraeclast has some of the background story.

Re: Diablo devolved – magic behind the 1996 computer game

#237

Earlier quoted context omitted.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…

Huh? DCS, X-plane, Kerbal Space Program (especially with Ferram Aerospace) , Elite:Dangerous , IL-2. This off the top of my head. There's many more.

The only one out of that list that comes close to the style and gameplay of Descent or Wing Commander or TIE Fighter is Elite: Dangerous.

Re: Diablo devolved – magic behind the 1996 computer game

#238

Earlier quoted context omitted.

What was sad was that the same games ran better on my DX2/66 Dos Compatibility card with 32MB of on board RAM on my 6100/60 (with 16MB of RAM) than they did natively on the Mac.

That's because developers didn't care about Macs, they were and remain to have a tiny market share.

The FutureCop devs did :-) “I... Don’t Believe it!” Went the sound clip as a window popped up telling Mac Users to contact the studio and tell them that they were playing on a Mac since the Mac version was apparently a labor of love for the engineers. <3

Re: Diablo devolved – magic behind the 1996 computer game

#239
post #134
post #47

Earlier quoted context omitted.

>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…

To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…

There was (hopefully still is) a thriving community of D2 single player enthusiasts that had a very welcoming crowd and managed to avoid the craziness of battle.net[1] at the Single Player Forum of diabloii.net[2]. To this day, it's maybe my ideal of the internet done right (though its in-page ads seem a little more obnoxious now than I remember).

It had fairly strict rules w.r.t. documenting what mods you play with[3] but most folks used certain baseline tools such as infinite stashes[4] that greatly helped with playability.

The pace in single player is significantly slower without overpowered items, but also significantly more tactical. And there were often seemingly absurd self-imposed constraints imposed to make gameplay harder on yourself (no uniques, etc.). Here's one player who made it through hardcore in all difficulties (Guardian) doing full clears with a naked Amazon[5].

While not as extreme, and maybe it'd be insignificant on battle.net, I had some of my most satisfying D2 moments there[6].

[1] Good luck getting enigma and other overpowered runewords in single player.

[2] https://www.diabloii.net/forums/forums/single-player-forum.3...

[3] There was a vibrant trading scene but this helped discourage cross-contamination between, say, a vanilla player's items and those of a player who enabled ladder-only runewords.

[4] GoMule and ATMA may have been my first exposure to Java programs.

[5] https://www.diabloii.net/forums/threads/how-far-can-superdav...

[6] https://www.diabloii.net/forums/threads/finally-my-first-gua...

Re: Diablo devolved – magic behind the 1996 computer game

#240

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

I get a little sick to my stomach just hearing the word "Descent."

Oddly enough, Descent was the one 3D game which didn't make me suffer from motion sickness.
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