Earlier quoted context omitted.
What was sad was that the same games ran better on my DX2/66 Dos Compatibility card with 32MB of on board RAM on my 6100/60 (with 16MB of RAM) than they did natively on the Mac.
That's because developers didn't care about Macs, they were and remain to have a tiny market share.
Diablo devolved – magic behind the 1996 computer game
231–240 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#232Earlier quoted context omitted.
This game is incredibly good. It's everything Diablo 3 should have been.
Yep. Just started playing it. It's like Diablo 2 with materia from FF7. Perfection.
Re: Diablo devolved – magic behind the 1996 computer game
#233Earlier quoted context omitted.
Path of Exile is a spiritual successor to Diablo / Diablo 2. https://www.pathofexile.com/game
PoE...great game, spent 200+ hours on it, but I wouldn't be able to tell you which class I was or which was the final boss. It's just not as memorable as Diablo. I can remember clearly my Diablo 2 characters and even the items I had. Or it could be just me getting old...
Re: Diablo devolved – magic behind the 1996 computer game
#234Earlier quoted context omitted.
Isometric ARPGs are niche now, but there's still games being made. Off the top of my head: - Titan Quest (just got an update and a new expansion!) - Grim Dawn - The Incredible Adventures of Van Helsing - Victor Vran - Path of Exile - Warhammer 40000 Inquisitor - Martyr - Torchlight 1 & 2 (I wish Runic games hadn't imploded...) It is unfortunate that most of these don't have the same level of randomness than Diablo ha…
I played path of exile years ago and it was great.
Re: Diablo devolved – magic behind the 1996 computer game
#235Earlier quoted context omitted.
I played path of exile years ago and it was great.
Me too! It was fantastic. Ironically, I stopped playing a few weeks before it came out of closed beta (just didn’t have time and then never went back to it... now its changed so much I feel a bit overwhelmed by the thoughts of going back to it) I actually heard about PoE on HN too, back in 2012 :)
Re: Diablo devolved – magic behind the 1996 computer game
#236Earlier quoted context omitted.
Path of Exile is a spiritual successor to Diablo / Diablo 2. https://www.pathofexile.com/game
PoE...great game, spent 200+ hours on it, but I wouldn't be able to tell you which class I was or which was the final boss. It's just not as memorable as Diablo. I can remember clearly my Diablo 2 characters and even the items I had. Or it could be just me getting old...
https://pathofexile.gamepedia.com/History_of_Wraeclast has some of the background story.
Re: Diablo devolved – magic behind the 1996 computer game
#237Earlier quoted context omitted.
The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…
Huh? DCS, X-plane, Kerbal Space Program (especially with Ferram Aerospace) , Elite:Dangerous , IL-2. This off the top of my head. There's many more.
Re: Diablo devolved – magic behind the 1996 computer game
#238Earlier quoted context omitted.
What was sad was that the same games ran better on my DX2/66 Dos Compatibility card with 32MB of on board RAM on my 6100/60 (with 16MB of RAM) than they did natively on the Mac.
That's because developers didn't care about Macs, they were and remain to have a tiny market share.
Re: Diablo devolved – magic behind the 1996 computer game
#239Earlier quoted context omitted.
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…
It had fairly strict rules w.r.t. documenting what mods you play with[3] but most folks used certain baseline tools such as infinite stashes[4] that greatly helped with playability.
The pace in single player is significantly slower without overpowered items, but also significantly more tactical. And there were often seemingly absurd self-imposed constraints imposed to make gameplay harder on yourself (no uniques, etc.). Here's one player who made it through hardcore in all difficulties (Guardian) doing full clears with a naked Amazon[5].
While not as extreme, and maybe it'd be insignificant on battle.net, I had some of my most satisfying D2 moments there[6].
[1] Good luck getting enigma and other overpowered runewords in single player.
[2] https://www.diabloii.net/forums/forums/single-player-forum.3...
[3] There was a vibrant trading scene but this helped discourage cross-contamination between, say, a vanilla player's items and those of a player who enabled ladder-only runewords.
[4] GoMule and ATMA may have been my first exposure to Java programs.
[5] https://www.diabloii.net/forums/threads/how-far-can-superdav...
[6] https://www.diabloii.net/forums/threads/finally-my-first-gua...
Re: Diablo devolved – magic behind the 1996 computer game
#240Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
I get a little sick to my stomach just hearing the word "Descent."