I played Magic briefly as a teen and the thing that bothered me the most was how mana worked and the tendency to either get mana flooded or mana screwed. I even played a custom format with friends where you separated your deck and your mana into two decks and drew one from each every turn. It made the game much more enjoyable and consistent.
The mathematics of Magic: the Gathering (1999)
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Re: The mathematics of Magic: the Gathering (1999)
#22I played Magic briefly as a teen and the thing that bothered me the most was how mana worked and the tendency to either get mana flooded or mana screwed. I even played a custom format with friends where you separated your deck and your mana into two decks and drew one from each every turn. It made the game much more enjoyable and consistent.
Re: The mathematics of Magic: the Gathering (1999)
#23https://www.toothycat.net/~hologram/Turing/HowItWorks.html
For more accidentally Turing complete systems, see
http://beza1e1.tuxen.de/articles/accidentally_turing_complet...
Re: The mathematics of Magic: the Gathering (1999)
#24Re: The mathematics of Magic: the Gathering (1999)
#25[1] Reveal 2 cards from your hand. Choose 1 and pay its casting cost, then cast it as normal. If it fails to resolve, reset the game state to before the card was cast, then cast the second card as normal. https://i.imgur.com/E2cbdEo.png
Re: The mathematics of Magic: the Gathering (1999)
#26Any discussion of Magic: the Gathering on Hacker News should come with an ObLink to how it's Turing complete https://www.toothycat.net/~hologram/Turing/HowItWorks.html For more accidentally Turing complete systems, see http://beza1e1.tuxen.de/articles/accidentally_turing_complet...
Re: The mathematics of Magic: the Gathering (1999)
#27How is the MTG scene these days? I spent my childhood through high school obsessively playing the game, reading these sorts of breakdowns, and spending all my money. Then life got in the way and I haven't played in about 10 years. I remember Friday Night Magic used to be a wholesome way to spend a Friday evening, and you got a lot of entertainment for the $5 entry fee.
It also seem like they're pushing for online more they've release a new online client that only deal with current cards and beyond iirc Magic Arena but the card economy there suck for some reason. I only hear this from a twitch streamer Hoogland in term of what happening to Arena. Jeff Hoogland also talk about the tournament is getting bigger but they've never up the prizes.
A while back there were a few very very alt-right like personalities in the magic scene. It got pretty bad when one of them sic his fanbase against a cosplayer and she end up with threats and decided to quit. The cosplayer announced it via twitter or something saying she's selling everything. That dude got banned. Another dude also got banned cause he read Mien Komf (hitler book) and edgelord online.
Advent of twitch have made making side money with video games a thing so yeah. That's what sup with magic scene it went digital.
Re: The mathematics of Magic: the Gathering (1999)
#28Earlier quoted context omitted.
But that affects both players equally, as in general the luck factor. My experience is that while you might lose a few games stupidly because of mana screw/flood, in the long run luck balances out and skill makes the difference.
It's secretly a feature, not a bug. Due to mana screw, even the best players lose 30-40% of the time.
Re: The mathematics of Magic: the Gathering (1999)
#29Any discussion of Magic: the Gathering on Hacker News should come with an ObLink to how it's Turing complete https://www.toothycat.net/~hologram/Turing/HowItWorks.html For more accidentally Turing complete systems, see http://beza1e1.tuxen.de/articles/accidentally_turing_complet...
Re: The mathematics of Magic: the Gathering (1999)
#30How is the MTG scene these days? I spent my childhood through high school obsessively playing the game, reading these sorts of breakdowns, and spending all my money. Then life got in the way and I haven't played in about 10 years. I remember Friday Night Magic used to be a wholesome way to spend a Friday evening, and you got a lot of entertainment for the $5 entry fee.
The latest set, Dominaria, is the best in years. Richard Garfield worked on it. Magic: Online is slowly being bled out by Wizards in favor of their new Hearthstone-like digital client. That said, the best way to play today is Vintage Cube drafts on Cockatrice. Free. High level of play. The best cards. There’s almost always a game going.
What/where can I find this? never heard of it and never had much fun/luck with magic online but would love to be able to play online