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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#161

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

Ah wingnut, I miss those times of plunging through the caves with you :-)

Played lots of Descent over kali, fun times.

Re: Diablo devolved – magic behind the 1996 computer game

#162
post #3

There is a slowly but steadily progressing engine being developed at https://freeablo.org/

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

Path of Exile (free to play) is surprisingly good and feels more "Diablo" than Diablo 3 did. Highly recommended if you're itching for Diablo 2-style gameplay.

Re: Diablo devolved – magic behind the 1996 computer game

#163
post #9

I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories

For me it was the Bard's Tale. A demo of Skara brae and a couple of levels of the first dungeon was put on a magazine cover in the UK months before the game came out. I played that demo to oblivion, I can still pretty much remember all the street layouts

Someone at G3 had the music from the Inn as their ring tone (go figure) and when their phone rang I was instantly back in the game even though I hadn't played in over a decade by then.

Re: Diablo devolved – magic behind the 1996 computer game

#164
post #130

Earlier quoted context omitted.

Way too complicated compared to Diablo.

Sadly the complication is "skin deep". Thanks to some odd choices when designing defenses, your best bet for survival is piling on as much life boosters as you can muster. After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill…

Yea it's too bad that the actual complication is more an obfuscation of game mechanics. That and the game is quite grindy compared to Diablo2 even if you know what you're doing. A single player version with support for mods could've been very nice. Sadly it's online only.

Re: Diablo devolved – magic behind the 1996 computer game

#166
post #136

Earlier quoted context omitted.

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

I played and loved both Diablo 1, 2 and 3, SP only. At 37, I still play D3 sometimes (SP). Can somebody explain why D3 is not the "spiritual successor"?

It dropped a lot of the themes, pacing and mechanics of Diablo 1 and 2.

The classic aesthetic of Diablo is a slow-medium paced dungeon crawler rouge like with brooding death metally horror atmosphere and deep lore.

Diablo 3 is fast paced anime esque disney lore slot machine

Re: Diablo devolved – magic behind the 1996 computer game

#167

Earlier quoted context omitted.

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

It's not modern, but I founded/work on a revival of the 3D ARPG MMO created by the studio founded by the creators of Diablo/Diablo 2 (Flagship Studios), Hellgate: London ( https://london2038.com ). In almost every sense Hellgate: London was intended to be the direct successor of Diablo 2, created by the same people, but on an even more ambitious scope. Sadly the game failed to stay profitable and the servers shut dow…

While I really liked the idea of Hellgate: London the subscription model they attempted to push was a huge turn-off. It was more like Diablo/Diablo 2 than it was an MMO, very few people playing together in an instance. This means that it had comparable costs of Diablo 2 with battle.net.

The subscription model looked more like a cheap way to squeeze extra money out of players. Charging extra for additional content (like Lord of Destruction for Diablo 2) would make a lot more sense.

Re: Diablo devolved – magic behind the 1996 computer game

#168

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's a big barrier to entry.

Re: Diablo devolved – magic behind the 1996 computer game

#169
post #134

Earlier quoted context omitted.

To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…

Sure. When I (and others) think "spiritual successor to Diablo" we're almost certainly thinking of D2, not so much D1.

Except this was a discussion specifically about diablo 1 on a post about diablo 1's source code.

Re: Diablo devolved – magic behind the 1996 computer game

#170

Earlier quoted context omitted.

...what, exactly, do you see in PoE that resembles Diablo 1? I can't think of much beyond the camera view angle.

Primarily tone, aesthetic, and depth. Of course they didn't copy the systems 1:1, but it _feels_ more like diablo than diablo 3 ever did. I realize that I'm using vague terminology, but you'd be hard pressed to find fans that don't agree. We're talking about a "spiritual successor" here, not "add up how many aspects of PoE are identical to D2." I know you said D1, but few people make or care about that comparison. D2…

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