Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Ah wingnut, I miss those times of plunging through the caves with you :-)
Diablo devolved – magic behind the 1996 computer game
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Re: Diablo devolved – magic behind the 1996 computer game
#162There is a slowly but steadily progressing engine being developed at https://freeablo.org/
It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.
Re: Diablo devolved – magic behind the 1996 computer game
#163I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
For me it was the Bard's Tale. A demo of Skara brae and a couple of levels of the first dungeon was put on a magazine cover in the UK months before the game came out. I played that demo to oblivion, I can still pretty much remember all the street layouts
Re: Diablo devolved – magic behind the 1996 computer game
#164Earlier quoted context omitted.
Way too complicated compared to Diablo.
Sadly the complication is "skin deep". Thanks to some odd choices when designing defenses, your best bet for survival is piling on as much life boosters as you can muster. After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill…
Re: Diablo devolved – magic behind the 1996 computer game
#165Alright, let's take a look at these remaining bugs that never got fixed... puts on Godly Plate of the Whale ;)
edit: this guy quests
Re: Diablo devolved – magic behind the 1996 computer game
#166Earlier quoted context omitted.
It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.
I played and loved both Diablo 1, 2 and 3, SP only. At 37, I still play D3 sometimes (SP). Can somebody explain why D3 is not the "spiritual successor"?
The classic aesthetic of Diablo is a slow-medium paced dungeon crawler rouge like with brooding death metally horror atmosphere and deep lore.
Diablo 3 is fast paced anime esque disney lore slot machine
Re: Diablo devolved – magic behind the 1996 computer game
#167Earlier quoted context omitted.
It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.
It's not modern, but I founded/work on a revival of the 3D ARPG MMO created by the studio founded by the creators of Diablo/Diablo 2 (Flagship Studios), Hellgate: London ( https://london2038.com ). In almost every sense Hellgate: London was intended to be the direct successor of Diablo 2, created by the same people, but on an even more ambitious scope. Sadly the game failed to stay profitable and the servers shut dow…
The subscription model looked more like a cheap way to squeeze extra money out of players. Charging extra for additional content (like Lord of Destruction for Diablo 2) would make a lot more sense.
Re: Diablo devolved – magic behind the 1996 computer game
#168I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
Re: Diablo devolved – magic behind the 1996 computer game
#169Earlier quoted context omitted.
To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…
Sure. When I (and others) think "spiritual successor to Diablo" we're almost certainly thinking of D2, not so much D1.
Re: Diablo devolved – magic behind the 1996 computer game
#170Earlier quoted context omitted.
...what, exactly, do you see in PoE that resembles Diablo 1? I can't think of much beyond the camera view angle.
Primarily tone, aesthetic, and depth. Of course they didn't copy the systems 1:1, but it _feels_ more like diablo than diablo 3 ever did. I realize that I'm using vague terminology, but you'd be hard pressed to find fans that don't agree. We're talking about a "spiritual successor" here, not "add up how many aspects of PoE are identical to D2." I know you said D1, but few people make or care about that comparison. D2…