Deprecation of OpenGL and OpenCL
271–280 of 466 posts
Re: Deprecation of OpenGL and OpenCL
#272Re: Deprecation of OpenGL and OpenCL
#273Would it be possible for this driver to add OpenGL/OpenCL and Vulkan support to macOS like it is done on Windows? (Or am I completely misunderstanding how this works)
Re: Deprecation of OpenGL and OpenCL
#274This is a problem that is entirely of Apple's own doing. Microsoft could not care less about OpenGL on Windows. However, it works just fine. You know why? As soon as you install your video card drivers, your OpenGL implementation is no longer from Microsoft. It comes from AMD, NVidia or Intel, with all needed optimizations for their hardware. Apple insisted in not allowing this and doing the OpenGL implementation the…
OpenGL is very much a second class citizen on Windows. Mass-market OpenGL apps like browsers currently use ANGLE to emulate OpenGL on top of D3D. Native OpenGL is used in professional apps that can make demands on GPU and driver setups. (Many toolkits, like Qt and Cocos2d, also use ANGLE on Windows for OpenGL functionality)
The same is true for plenty of other “Pro” apps on Windows.
https://knowledge.autodesk.com/support/3ds-max/learn-explore...
Re: Deprecation of OpenGL and OpenCL
#275Ugggggh. As if graphics support on macOS weren't middling enough already. It's like they're trying to become as irrelevant as possible in that area. I could understand if they were deprecating it in favor of Vulkan. That would be in-line with Apple's history of aggressively pushing forward new standards. But by no means do they have the clout to coerce developers into their own bespoke graphics API that doesn't work…
Re: Deprecation of OpenGL and OpenCL
#276Ugggggh. As if graphics support on macOS weren't middling enough already. It's like they're trying to become as irrelevant as possible in that area. I could understand if they were deprecating it in favor of Vulkan. That would be in-line with Apple's history of aggressively pushing forward new standards. But by no means do they have the clout to coerce developers into their own bespoke graphics API that doesn't work…
Apple must truly hate gaming, or suffer from a serious case of Not Invented Here with their Metal stuff. As if any serious gaming studio would target Metal which doesn't run on Windows. In fact, they couldn't get their act together, keep with current versions, and as a result titles like Elite Dangerous were being shut down anyway. Reason: OpenGL stuck on an old version without support of compute shaders. https://for…
This may sound crazy, but remember there are billions of iOS devices out there in the world, and I don't think X boxes plus windows game machines count in the billions.
Its true Apple hasn't won the hard core gamer market, but they are no longer the niche player that had to cater to windows users.
Re: Deprecation of OpenGL and OpenCL
#277Earlier quoted context omitted.
> I sure hate it when Microsoft does it, but at least they have market share. Who wants to support Metal just to target the Mac? Plenty of big 3D/CAD/etc players? In lots of creative areas, the Mac dominates still (despite stories about people moving to Windows nobody's going anywhere, where nobody = quite few creatives overall). Besides, with Metal they'll target iOS as well, and that's a huge platform, and where mo…
CAD on Mac is pretty much non-existent, as is any professional 3D market - the market share isn't there, the hardware support is terrible, so few major players bother with supporting Macs. All this stuff is either Windows (CAD) or Linux (3D simulation, visualization) these days. And with this deprecation Mac is pretty much dead as a platform for professional 3D.
Re: Deprecation of OpenGL and OpenCL
#278Earlier quoted context omitted.
And those games are horrible. Almost all of them are built around exploiting weaknesses in the human psyche to convince people to spend money and become addicted. The biggest difference between those games and gambling is that you don't carry a slot machine in your pocket. For the most part the only exceptions to that are the games that were ported from desktop.
PUBG Mobile is one of the best game I have played in a long time. And it doesn't cost me a penny. Nor do I have to pay to win. ( Actually I may have to upgrade my phone to play better ) But not every game are gambling. Fortnite seems to be doing great. And that shouldn't be a pay to win game.
The games that grow out of the app store ecosystem are games like Candy Crush, Clash of Clans, Clash Royale, etc. I'm not saying good games don't exist on the platform, I'm saying the platform is conducive to low quality games. Almost all of the great games on the app store did not grow out of the platform.
Re: Deprecation of OpenGL and OpenCL
#279Ugggggh. As if graphics support on macOS weren't middling enough already. It's like they're trying to become as irrelevant as possible in that area. I could understand if they were deprecating it in favor of Vulkan. That would be in-line with Apple's history of aggressively pushing forward new standards. But by no means do they have the clout to coerce developers into their own bespoke graphics API that doesn't work…
Apple must truly hate gaming, or suffer from a serious case of Not Invented Here with their Metal stuff. As if any serious gaming studio would target Metal which doesn't run on Windows. In fact, they couldn't get their act together, keep with current versions, and as a result titles like Elite Dangerous were being shut down anyway. Reason: OpenGL stuck on an old version without support of compute shaders. https://for…
Embrace. Extend. Then extinguish.
Re: Deprecation of OpenGL and OpenCL
#280Earlier quoted context omitted.
Contrast with ~1.5 billion (!) smartphone sales per year.
such figures wont last forever once smartphones are sufficiently mature and there is no performance difference from one model to the next.
PCs stand still, even laptops tend be mostly stationary. No wonder my work laptop is now 6 years old and I feel no urge to request upgrade.