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Nope, glVertex3f was deprecated years ago by OpenGL itself. That is not the way the API works any more. [1] Look into what it takes to write the minimum viable OpenGL program, written using non-deprecated routines, that puts a textured triangle on the screen. It sucks. On top of that, OpenGL is slow and gives you no way to create programs with smooth performance -- for example, it will randomly recompile shaders behi…
> for example, it will randomly recompile shaders behind your back while you are trying to have a smooth frame rate. What? I've written commercial games with opengl on osx/ios and my experience doesn't show that at all.
https://www.opengl.org/discussion_boards/showthread.php/1998...