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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#281
post #137

Earlier quoted context omitted.

Because it uses pictures instead of words.

That idea was dismissed several thousand years ago, and for good reason. Text is way more powerful and precise than pictures. And I'm not saying having both is a bad thing, but this focus on Emojis is just idiotic.

When I chat with my Thai girlfriend, many miles away, we usually use the LINE app. We don't directly use emoji's, but we do use stickers [0] as part of our chat. And I feel stickers provide much the same use as emojis, the can more easily be used to convey emotions in a chat that would otherwise be harder to interpret correctly.

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[0]: https://store.line.me/stickershop/showcase/top/en

Re: Apple introduces macOS Mojave

#282

Earlier quoted context omitted.

This is WWDC. They don't typically announce new hardware there in recent years.

Just last year they announced new iMac, Macbook Pro, Homepod and gave a sneak peek at iMac Pro. Hardware announcements sometimes do happy at WWDC. I'm guessing they are not ready yet, so we just gotta hold out until fall event.

"typically"

Re: Apple introduces macOS Mojave

#283
post #242

Earlier quoted context omitted.

Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.

Not sure what you're saying is changing on the server -- people are going to go from not using OpenCL to not using Metal. Everything is CUDA. Everything depends on the shitty unstable software designed by a hardware company (Nvidia). This sucks and I hope someone can disrupt it, but Apple has no influence in the field of GPU computing.

Whatever criticisms can justifiably be levelled against nvidia, having a bad software stack isn't one of them.

Re: Apple introduces macOS Mojave

#284

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

It's amazing that so many bright minds are wasting time on *oji.

I'd far rather they do that than try to get people to click on ads.

Re: Apple introduces macOS Mojave

#285

Ah, they added Favicons back on Safari. Maybe 10.15 will give us again the full address bar, because I still don't understand how this could have been changed in the first place: https://i.imgur.com/OzNj1T7.png

I am pretty sure there is a setting for that.

Re: Apple introduces macOS Mojave

#286
post #170

Earlier quoted context omitted.

WWDC 2009: 13" MacBook Pro and iPhone 3GS announced WWDC 2010: iPhone 4 announced WWDC 2012: Retina MacBook Pro announced WWDC 2013: new Mac Pro, Time Capsule, AirPort Extreme, and MacBook Air announced WWDC 2017: iMac, MacBook and MacBook Pro, iMac Pro, 10.5" iPad Pro and HomePod announced

So in the last 9 years, 5 have had major hardware announcements? Hardly seems like a trend.

5/9 is a majority of conferences. I think OP made a fair assumption.

Re: Apple introduces macOS Mojave

#287

Earlier quoted context omitted.

Basically an Electron for OSX is pretty neat.

It’s more like Wine. Real native runtime libraries interacting an app API to a different underlying OS.

The underlying OS is extremely similar (they're both Darwin and they share the Core * frameworks). And unlike Wine, they won't be running unmodified binaries.

Re: Apple introduces macOS Mojave

#288
post #175

Earlier quoted context omitted.

There's precedent: Chrome and Firefox both implement WebGL on Windows with ANGLE, which translates OpenGL to Direct3D. https://en.wikipedia.org/wiki/ANGLE_(software)

And it seems they are working on a more generic library : https://github.com/google/nxt-standalone

[deleted]

Re: Apple introduces macOS Mojave

#289
I like some of the new features... but I'm worried Mojave will not be very stable.

High Sierra was supposed to be a polish release, and instead of stabilizing it Apple has added even more features.

Re: Apple introduces macOS Mojave

#290
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.

Does anyone know how this will effect Blender in the short term?
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