Earlier quoted context omitted.
> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.
I'm guessing it's not the end of the world for Autodesk to add a metal backend to maya. Some smaller teams might very well choose to let go of mac though.
Apple introduces macOS Mojave
251–260 of 665 posts
Re: Apple introduces macOS Mojave
#252Earlier quoted context omitted.
Yes. It's a software conference.
WWDC 2009: 13" MacBook Pro and iPhone 3GS announced WWDC 2010: iPhone 4 announced WWDC 2012: Retina MacBook Pro announced WWDC 2013: new Mac Pro, Time Capsule, AirPort Extreme, and MacBook Air announced WWDC 2017: iMac, MacBook and MacBook Pro, iMac Pro, 10.5" iPad Pro and HomePod announced
Re: Apple introduces macOS Mojave
#253It almost ruined them (desperately holding on to their drastically interior CPU). What could go wrong this time? Especially when they no longer have Steve running the show.
Re: Apple introduces macOS Mojave
#254Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.
Re: Apple introduces macOS Mojave
#255Earlier quoted context omitted.
I loved developing Mac apps. It was awesome. iOS is even better, so as a shared platform grows I'm excited about the prospect of more native Mac apps becoming available. What do you feel is the problem? Primarily Xcode? I hear many people have issues with it, though I've not been a heavy enough user to notice anything particularly problematic.
Apple's platforms are amazing, but fragile. API's constantly change. And even if they don't, they functionally behave different. You just can't release an app without constant maintenance. Apple has no problem innovating, even if it means pulling every developer along with them, ready or not.
Re: Apple introduces macOS Mojave
#256Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
I would be a lot more okay with this if Apple supported Vulkan, the more portable comparable API, rather than just the macOS/iOS-only Metal. I also wonder what means for WebGL and its future. Right now, WebGL works in browsers on macOS, Linux, Windows, iOS, Android, which is incredible. There is no equivalent. Sure, Apple has started working on WebGPU, but that’s not yet ready nor is it guaranteed to gain Linux, Wind…
Re: Apple introduces macOS Mojave
#257Earlier quoted context omitted.
There's precedent: Chrome and Firefox both implement WebGL on Windows with ANGLE, which translates OpenGL to Direct3D. https://en.wikipedia.org/wiki/ANGLE_(software)
And it seems they are working on a more generic library : https://github.com/google/nxt-standalone
It's important to note that NXT isn't necessarily a replacement for ANGLE. It's an experimental replacement for WebGL as a whole, with a different API. There still needs to be a way to run WebGL programs on Mac if this deprecation leads to removal a few versions down the line.
Re: Apple introduces macOS Mojave
#258Re: Apple introduces macOS Mojave
#259Re: Apple introduces macOS Mojave
#260Earlier quoted context omitted.
Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.
Not sure what you're saying is changing on the server -- people are going to go from not using OpenCL to not using Metal. Everything is CUDA. Everything depends on the shitty unstable software designed by a hardware company (Nvidia). This sucks and I hope someone can disrupt it, but Apple has no influence in the field of GPU computing.
And I work in data science and nobody is using their own laptops when you have AWS.