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Apple introduces macOS Mojave

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231–240 of 665 posts

Re: Apple introduces macOS Mojave

#231
post #52

I feel the system wide dark mode is the next step from Night Shift mode to acknowledge or encourage people to work more toward late night/evenings. Eye fatigue has been one of the reason my body reminds me to go to sleep, now I can maybe deal with some more emails before I head to bed.

Hopefully they don't fuck it up like they did when they changed from high contrast to Smart Invert on iOS. I used high contrast accessibility as a de facto night mode. In iOS 11 (or maybe 11.x?) they changed it to "Smart Invert" which tries to be smarter about inverting by not inverting the colors on images. Unfortunately it has all kinds of problems. Safari will randomly crash when viewing images. Sometimes is shows…

This looks different than smart invert: it’s using dark system controls rather than inverting them.

Re: Apple introduces macOS Mojave

#232

From a publishing industry standpoint, Apple News desktop is pretty big. Especially if that means Apple News is coming to other countries (including, more specifically, Canada). And especially since they bought Texture. There's likely more to come on that front.

The lack of a desktop client is the main reason I don't use Apple News. If I were Feedly or any other RSS reader I'd be scared right now. Granted, what Apple News could really benefit from would be an option to log in and read from my sources through a web browser. It would be nice if I could check up on things from, for instance, a public library.

Absolutely. A unified subscription model would be a boon to readers. It's proven complicated to implement due to no standard among publishers for handling subscriptions. Outside of the more innovative companies, it seems a bit ad hoc as new technologies rise, appreciate into maturity, settle into mediocrity (where they are adopted), and fall (while they're increasingly difficult to maintain until the next third state).

I think you're onto it, though. And the more effort publishers put into the content, I think the better they'd do. Unfortunately many decisions on the digital front have so far been decided by marketing or operations along the old anti-Ford model: "If I had asked people what they wanted, they would have said faster horses."— they aren't so keen on improving experience, they just want faster horses.

Re: Apple introduces macOS Mojave

#233

Earlier quoted context omitted.

Decent apps in the actual native store is what the UIKit port is about. It’s not iOS apps on the Mac any more than tvOS apps are iOS apps on the TV. You still need to adapt it to native UI conventions like the menu bar, you just won’t need to rebuild the entire UI from the ground up in AppKit anymore.

Let me put it another way, when was the last time you heard a user ask for an iOS app to be on the Mac? Is this what Mac users want or is it something that Apple wants?

Me. It’s something I want.

I love apps that allow me to work on an iPad while I'm on the tube, then pick right up where I left off on the desktop. It’s the best of both worlds.

A good example is Bear Writer[0], a Markdown-based writing and notes app. The Mac app, while fully featured, is based on Electron. Without knowing anything about this new system I’d think these changes would allow the developers to create a native Mac app at least as easily as an Electron web app.

[0] http://www.bear-writer.com

Re: Apple introduces macOS Mojave

#235
post #200
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

> Wow, they are DEPRECATING OpenGL from both macOS and iOS How does this effect Qt iOS applications?

macOS apps as well...

Re: Apple introduces macOS Mojave

#236
post #60

But... where are the new macs?

September now. It also means the MacBooks will likely be shipping with a new keyboard, Coffee Lake and we will see 6 core/32GB variant for the 15inch.

Damn, I guess I'll be picking one of those up then! I had been planning on having to wait to 2019, this is good news!

Re: Apple introduces macOS Mojave

#237

The News, Stocks, Voice Memos and Home apps were brought to Mac using iOS frameworks that have been adapted to macOS. Starting in late 2019, these additional frameworks will make it easier for developers to bring their iOS apps to macOS — providing new opportunities for developers and creating more apps for Mac users to enjoy. Looks like UIKit is the future, despite protestations to the contrary.

This is a good thing. While very similar, UIKit blows AppKit away in terms of API usability and design. Also, I think it's perfectly fine to write macOS apps using UIKit, would be similar to making iPad apps. It needs a few Desktop/Mouse related adjustments but Apple is probably going to be smart about that.

Definitely not gonna be like what happened with Windows Metro apps

Re: Apple introduces macOS Mojave

#238

Ah, they added Favicons back on Safari. Maybe 10.15 will give us again the full address bar, because I still don't understand how this could have been changed in the first place: https://i.imgur.com/OzNj1T7.png

That never went away? Settings -> Advanced -> "Show full website address".

On the other hand, the way they currently display it has actually been praised for at least making it slightly easier to spot phishing attempts, since the only differences there would lie in the domain names (there are articles about it).

Re: Apple introduces macOS Mojave

#240
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

What does that mean for games like League of Legends running on OpenGL? ( https://engineering.riotgames.com/news/trip-down-lol-graphic... )

Riot probably has enough resources to pay its developers to target Metal on macOS by the time OpenGL is removed (some number of years from now).

It’s the smaller scale developers and projects that might not have have such ability.

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