Earlier quoted context omitted.
How exactly did it not work well? Windows is THE gaming platform for PC.
That's like saying roads are THE travel surface for cars.
Apple introduces macOS Mojave
221–230 of 665 posts
Re: Apple introduces macOS Mojave
#222Earlier quoted context omitted.
Because it uses pictures instead of words.
That idea was dismissed several thousand years ago, and for good reason. Text is way more powerful and precise than pictures. And I'm not saying having both is a bad thing, but this focus on Emojis is just idiotic.
They augment; they do not replace.
Re: Apple introduces macOS Mojave
#223Earlier quoted context omitted.
Because it uses pictures instead of words.
That idea was dismissed several thousand years ago, and for good reason. Text is way more powerful and precise than pictures. And I'm not saying having both is a bad thing, but this focus on Emojis is just idiotic.
Re: Apple introduces macOS Mojave
#224Hmm I just put 16 GB ram, an SSD, and a new battery in my early 2011 mbp, also bought a new charger. The thing flies but it seems High Sierra will be my last MacOS version.
I'd like to say that I won't be getting another Mac in the future, though I can't honestly be sure of it. I'm already fully on Linux on my company laptop, but I own a few Mac-only apps that prevent me from going full Linux on my personal machine.
Re: Apple introduces macOS Mojave
#225Interesting note at the end about News, Stocks, Voice Memos in that they were "ported" from iOS versions with "some minor code changes". If that's the whole story, it would be pretty nice to be able to make apps that work on both platforms with only a few source differences.
Basically an Electron for OSX is pretty neat.
Re: Apple introduces macOS Mojave
#226Microsoft Office, Panic, Bare Bones Software, etc. are moving (or moving back ) to the Mac App Store. I'm very curious why. Are there changes to Sandboxing? For all developers, or only select partners? Or changes to the revenue split?
Re: Apple introduces macOS Mojave
#227Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
Good riddance. OpenGL has been an awful API for many years now. The drivers are way too complicated, and applications don’t have enough control to deliver smooth performance. All OpenGL does now is let you kind of mediocrily put things on the screen.
The fact they want to force game developers to use instead Metal is... ridiculous, especially considering the extremely low macos marketshare, particularly outside US.
Re: Apple introduces macOS Mojave
#228WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.
It's amazing that so many bright minds are wasting time on *oji.
Re: Apple introduces macOS Mojave
#229Earlier quoted context omitted.
How is an emoji a whole new way to communicate? EDIT: I meant this as a genuine question, not as a "how could you possibly think this" response.
My significant other suffers from depression. We are long distance and much of our daily communication is through text-messaging. We both rely on this one emoji to communicate more effectively: [0] We use others, but that one emoji makes all the difference in the world. Often we send only that single sign to each other. [0] https://emojipedia.org/smiling-face-with-smiling-eyes/ EDIT: Replace emoji with text descripti…
And as a follow-on, do you think the animated and personalized versions of these emojis make it that much more effective?
For me, the text version communicates the same meaning and context, so it’s fascinating to see examples where the representational medium has a significant impact.
Re: Apple introduces macOS Mojave
#230Earlier quoted context omitted.
OpenGL is just an API, the underlying features are provided by the graphic driver. You can't ship with your own OpenGL, that would mean shipping with your own amd/nvidia/intel driver (and the associated kernel module, etc). A reasonable alternative would be to implement OpenGL on top of Metal for compatibility but this is a lot of work.
There's at least one implementation that I'm aware of in MoltenGL ( https://moltengl.com/moltengl/ ), though that's only ES.