WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.
Apple introduces macOS Mojave
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Re: Apple introduces macOS Mojave
#142Earlier quoted context omitted.
It's amazing that so many bright minds are wasting time on *oji.
Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.
Wow that is an extremely generous characterization. At best they're just prettier versions of :) and :( and I don't see how they allow people to convey ideas they couldn't do just as well via text.
Re: Apple introduces macOS Mojave
#143WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.
Great! Go and found a company that makes 10 bn USD a quarter in profit.
Re: Apple introduces macOS Mojave
#144Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
> DEPRECATING OpenGL Wow, does this mean Maya, Houdini, and basically every 3D package out there will no longer run on macOS? If so that seriously sucks for 3D pros.
Re: Apple introduces macOS Mojave
#145Earlier quoted context omitted.
What are you missing that doesn't make it a "real developer system"? Can't say I ever got stopped by macOS. It mostly stays out of the way.
Developing on Mac? Not so bad. Developing for Mac? Abismal.
What do you feel is the problem? Primarily Xcode? I hear many people have issues with it, though I've not been a heavy enough user to notice anything particularly problematic.
Re: Apple introduces macOS Mojave
#146Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…
I guess John Carmack is sad today (he advocated early for OpenGL on Mac).
Re: Apple introduces macOS Mojave
#147But... where are the new macs?
This is WWDC. They don't typically announce new hardware there in recent years.
Hardware announcements sometimes do happy at WWDC. I'm guessing they are not ready yet, so we just gotta hold out until fall event.
Re: Apple introduces macOS Mojave
#148Apple did not mention AMD or nVidia in their eGPU support announcement. With ML/DL, Rendering (Redshift is nVidia exclusive) and Gaming; Apple needs to throw the towel and work with nVidia to make a solid native driver for the mac.
Re: Apple introduces macOS Mojave
#149Earlier quoted context omitted.
They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.
During the keynote, they showed Fortnite and a Unity demo running on Metal 2, and showed off the power of an external GPU. The new Mac app store will also give them the ability to highlight standout games, like it does on iOS.
Those reasons could be any number of things like not having native nvidia drivers, or lack of openGL support (which is completely deprecated in Mojave), etc...I'm happy to hear about their work on fortnite because currently my mac is overpowered for that game yet it is absolutely unplayable in its current state.
Re: Apple introduces macOS Mojave
#150So, did they at last add support for Vulkan and OpenGL 4.6 in the system and Ogg/Opus in Safari?