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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#71
post #10

Earlier quoted context omitted.

They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.

Not sure what you mean, I can download battle.net on MacOS and play every game on there, although admittedly I haven't tested them all. SC2 runs pretty flawlessly too. There are some games not available for MacOS but they seem to be less and less common. Almost everything now is cross platform, in part thanks to Unity making cross-platform games easy.

I don't think Overwatch runs on MacOS.

Re: Apple introduces macOS Mojave

#72

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

I wonder if they'll ever fix `localStorage` in private Safari windows. It breaks countless sites and Safari is the only browser to block it.

Any site that is broken by Private Browsing causing storage quota exceptions in localStorage is going to be broken by quota exceptions under "normal" operation.

It's in the spec, maybe developers should make their websites a bit more resilient to the very real errors that can happen? Did they just forget about error handling?

Re: Apple introduces macOS Mojave

#73

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

It's amazing that so many bright minds are wasting time on *oji.

Re: Apple introduces macOS Mojave

#74
post #38

Really now..? We're innovating with color schemes?

I pulled that move once in an old product - not all of our users could upgrade to the newer product because of HW constraints - the one we had directed like 97% of our development efforts at, but that tiny thing kept them happy for quite some time. (We went with four color themes though, not just two.)

I recommend this move if you want to make an abandoned product line seem like it's at least a little bit alive.

Re: Apple introduces macOS Mojave

#76

OMG!!! But Dark mode!!! It's like, so, so cool ... I can't believe I can be allowed to change the colours of the desktop after years of Jony Ive dictating/advising what my desktop should look like.

This has existed for a while already, I believe at least since Yosemite. EDIT: Sorry, I didn't even read TFA. Wonder what they're talking about then.

Yes, they spent about 5 minutes hyping it up to mucho mucho applause by the crowd.

I was baffled!

Re: Apple introduces macOS Mojave

#78

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

Great! Go and found a company that makes 10 bn USD a quarter in profit.

Re: Apple introduces macOS Mojave

#80
post #51
post #44

Earlier quoted context omitted.

The writing was on the wall since they stopped updating it (OpenGL) 5 years ago.

True, but it'd be a shame to lose out on the library of legacy software and games. Edit: and XQuartz (X11) with OpenGL comes in handy once in a while too...

I mean... it looks like there's at least one commercial option for OpenGL on Metal (MoltenGL).

Also, it seems to me that the better option in the long run for legacy game support is to just run a VM for the highest degree of compatibility.

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