The article dabbles, but ultimately misses an opportunity to present the piece I want to read: that the ideal shape of a game development team is not unlike an early stage software startup. Remain small, take your time, stay healthy, and put some love into it. Recent years have birthed some real gems from teams of one, three, or single digits. In this category I'd vouch for Hollow Knight, Celeste, Ghost of a Tale, an…
>Put another way, there's an exodus from unwieldy large teams that lack responsibility and a sense of craft and ownership. Is there data for this? EA, Activision, Blizzard, Ubisoft etc seem to be doing fine with massive teams. The game industry seems to be moving with the rest of the entertainment industry. As technology progresses, the barrier to entry lowers and its easier for small teams to make things. Sure there…
I'd say there's an exodus much like the web tech industry, a shift from behemoths like Microsoft and IBM to smaller startups like Uber, etc.