The article dabbles, but ultimately misses an opportunity to present the piece I want to read: that the ideal shape of a game development team is not unlike an early stage software startup. Remain small, take your time, stay healthy, and put some love into it. Recent years have birthed some real gems from teams of one, three, or single digits. In this category I'd vouch for Hollow Knight, Celeste, Ghost of a Tale, an…
The great video game exodus
11–20 of 149 posts
Re: The great video game exodus
#12The article dabbles, but ultimately misses an opportunity to present the piece I want to read: that the ideal shape of a game development team is not unlike an early stage software startup. Remain small, take your time, stay healthy, and put some love into it. Recent years have birthed some real gems from teams of one, three, or single digits. In this category I'd vouch for Hollow Knight, Celeste, Ghost of a Tale, an…
Re: The great video game exodus
#13Re: The great video game exodus
#14What I have learned after twenty plus years in games is that you can make enough money to retire, but nothing guarantees a chance to keep working. At the top level the pressure is intense and new talent is always cycling in. No one writes an article about how uncertain a career is in film, or music, or theater, because everyone knows it is nothing you bet on. I was super lucky to be in the write place at the right time, like someone who got a job at a record label in the 70's or a movie studio in the 80's. I got to do something exciting that I didn't know could be a career. There is probably something else I have never heard of happening right now which is what a young person ought to be doing.
Re: The great video game exodus
#15So 30% of attendees have 7+ years experience? Strange way to slice statistics.
Re: The great video game exodus
#16Sadly, most of the video game industry is a crappy place to work. I speak from experience here, having been the lead game engine developer in a studio owned by one of the largest publishers. I don't want to out them, so I'm being vague on purpose. There is little work life balance. No matter what happens, no matter how many people you destroy, you will do whatever it takes to ship in time for the Christmas season. If…
Re: The great video game exodus
#17The article dabbles, but ultimately misses an opportunity to present the piece I want to read: that the ideal shape of a game development team is not unlike an early stage software startup. Remain small, take your time, stay healthy, and put some love into it. Recent years have birthed some real gems from teams of one, three, or single digits. In this category I'd vouch for Hollow Knight, Celeste, Ghost of a Tale, an…
Is there data for this? EA, Activision, Blizzard, Ubisoft etc seem to be doing fine with massive teams.
The game industry seems to be moving with the rest of the entertainment industry. As technology progresses, the barrier to entry lowers and its easier for small teams to make things.
Sure there are some great independent films but we continue to see Disney behemoth blockbusters breaking records every year or so. I assume there will continue to be room for all types.
Re: The great video game exodus
#18Game developers: very sexy, easy to show off, has a (very) large supply of talent. Pay not bad, not good, work schedule very demanding.
COBOL developer: extremely unsexy, almost don't want to admit it publicly. Tiny supply, relatively much larger demand. Pay very good. Work schedule very predictable, not demanding. Almost a vacation.
Supply and demand. Ignore at your own peril.
Re: The great video game exodus
#19Take as an example - the current loot box (gambling) controversy. Publishers have pushed this mechanic to an extreme. They are only relenting now (somewhat) due to the scrutiny of various governments. That's how far they'll go to earn an extra buck, even if it compromises the rest of the work.
Of the point of the article: publishers will continue to hire almost exclusively temp workers, since it is more profitable in the short term. They will do this until they cannot; they know that day will come eventually, but not in the short term, so they are unconcerned with the problem, and will continue milking their various resources for every last dollar.
Sony, Paramount, Disney, etc. all respect the motion picture as an art form, despite being for-profit, since they know that defiling their products will end poorly in the long term. EA, Activision, Bethesda, and the like have no such respect for the art of video games.
Perhaps it is because the medium is in such an early stage of its life.
Re: The great video game exodus
#20Supply and demand. Game developers: very sexy, easy to show off, has a (very) large supply of talent. Pay not bad, not good, work schedule very demanding. COBOL developer: extremely unsexy, almost don't want to admit it publicly. Tiny supply, relatively much larger demand. Pay very good. Work schedule very predictable, not demanding. Almost a vacation. Supply and demand. Ignore at your own peril.