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The NetHack dev team is happy to announce the release of NetHack 3.6.1

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Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#71

Has anyone won this game honestly? I've patched the C code and only got so far. I tried savefile hacking and that didn't get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor's invisibility status and clear it.)

I've won lots of times in 3.4.3. It feels “easy” but formulaic once you get the hang of it, so you challenge yourself. Best conduct I ever did was just blindfolded through the whole game (from first turn to last).

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#72
post #7

I'd like to plug DCSS here: https://crawl.develz.org/ I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).

I find DCSS's development goals very interesting in contrast to Nethack. While Nethack is widely famed for "the dev's think of everything", DCSS has been on a streak of streamlining mechanics, such as the latest release collapsing all food items to rations instead of the pizza, royal jelly, and others. Though rip wand of healing.

Even better than one food item: there's a spell library now, so you don't need to manage books, ever

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#73
post #66
post #48

Earlier quoted context omitted.

The continued existence of an MS-DOS port doesn't detract from versions for current operating systems in the slightest... Vim and Emacs even maintain current ports for MS-DOS and I doubt anyone is going to give them up just because a DOS port exists. NetHack 4 is a radical shift for the game, and many of its ideas were incorporated into NetHack 3.6 (the upstream project), I think even its developer was placed onto th…

Vim dropped MS-DOS support in 2016: https://github.com/vim/vim/commit/48e330aff911be1c798c88a973...

snap

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#74
For a historic perspective, see the CRPG Addicts posts:

- Hack (1984) http://crpgaddict.blogspot.com/2015/04/game-186-hack-1984.ht...

- NetHack 2.3e (1987) http://crpgaddict.blogspot.com/2011/01/game-38-nethack-1987....

- NetHack 3.0 (1989) http://crpgaddict.blogspot.com/2012/06/game-71-nethack-30.ht...

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#75
Been playing NH for a long time, glad that it's still being worked on, following the original philosophy.

If you find NetHack a bit too intense for you, and are looking for a more casual approach, give Pixel Dungeon on Android a try.

It's not only fun, but also free software.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#76

Earlier quoted context omitted.

I find DCSS's development goals very interesting in contrast to Nethack. While Nethack is widely famed for "the dev's think of everything", DCSS has been on a streak of streamlining mechanics, such as the latest release collapsing all food items to rations instead of the pizza, royal jelly, and others. Though rip wand of healing.

Ugh, that kind of development approach gets my skin crawling for some reason.

Hey, I was a crawl dev from 2009 until whenever I pushed my last commit. Your reaction suggests that you're either unfamiliar with or misunderstand crawl's development philosophy.

Crawl development strives to eliminate grinding and eliminate tedium. Players should never be rewarded for performing repetitive actions. Every choice should be meaningful. This has been the case since the game's revival in 2006 and goes back to the introduction of the food clock in Rogue. A few years back I asked Ken Arnold about the food clock. He introduced it because a timer is a great way of making stupid, time consuming strategies useless. Crawl follows in this tradition.

We removed the requirement that you have a bladed weapon to butcher corpses. Why? Because it's a game and not a murder-hobo simulator. If you need a fix for mindless simulationism you might enjoy Dwarf Fortress, the premier dwarf terrarium.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#78

Been playing NH for a long time, glad that it's still being worked on, following the original philosophy. If you find NetHack a bit too intense for you, and are looking for a more casual approach, give Pixel Dungeon on Android a try. It's not only fun, but also free software.

Fun Fact: the original Deus Ex, which takes place in the 2050s, has an Easter Egg. If you hack into a certain computer in the game, there is an email with NetHack release notes (version in the double digits, it being the year 2050).

Being 13 at the time, that was my first time hearing about NetHack, and I decided to try it eventually.

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#79
post #14
post #4

Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)

You shouldn't even need a web browser to view this announcement -- it was posted on 27 April 2018 to rec.games.roguelike.nethack. Assuming you already have a newsreader set up, you can just go ahead and read that message.

But you need to pay for usenet to use a newsreader, right?

Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1

#80
post #14

Earlier quoted context omitted.

You shouldn't even need a web browser to view this announcement -- it was posted on 27 April 2018 to rec.games.roguelike.nethack. Assuming you already have a newsreader set up, you can just go ahead and read that message.

But you need to pay for usenet to use a newsreader, right?

There's at least one free Usenet server for the text hierarchies. You only need to pay if you're wanting binaries (i.e. an alternative to torrenting).
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