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Show HN: ReactCircle – Renders SVG circle and percentage

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Re: Show HN: ReactCircle – Renders SVG circle and percentage

#12
post #9

Congratulations on making probably the slowest circular-progress bar I've even seen, that had to be a challenge, but you did it. https://gfycat.com/NimbleMintyBinturong That's on my laptop with i5, 4 cores. I can play smoothly on this L4D2, TF2, CivV... but not this reactive circular-progress bar.

Your comments reads in bad taste. Maybe be more constructive?

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#14
post #9

Congratulations on making probably the slowest circular-progress bar I've even seen, that had to be a challenge, but you did it. https://gfycat.com/NimbleMintyBinturong That's on my laptop with i5, 4 cores. I can play smoothly on this L4D2, TF2, CivV... but not this reactive circular-progress bar.

Your comments reads in bad taste. Maybe be more constructive?

This is my feedback on extremely poor performance of this single reactive component. I hope developer of this component never makes a single webpage. If a single component is that slow and unresponsive, as you see on my video, the webpage (or even worse MOBILE APP) would probably require 16 core Ryzen to render smoothly and scroll up and down on it.

I play on this laptop Civ V (minimal requirements [1]) on this laptop, but can't a single web-widget? This is tragic quality.

Constructive or not, looks like author didnt test it on every browser on a lower-performance hardware like 10year old CPU, eg. maybe i3. If I use this widget in my development and we give a product with this widget to customer who runs IE11 or EDGE on i3 from 2012, it will be my problem to fix it. I will complain to the developer, we all waste time and resources.

If developer of a thing wants to show us something they're proud of. Test it, benchmark it, show it. Never let us, users benchmark and test your stuff, you will get blacklisted for that poor quality and performance software quickly.

[1] https://support.2k.com/hc/en-us/articles/201332873-Civilizat...

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#15
post #9

Congratulations on making probably the slowest circular-progress bar I've even seen, that had to be a challenge, but you did it. https://gfycat.com/NimbleMintyBinturong That's on my laptop with i5, 4 cores. I can play smoothly on this L4D2, TF2, CivV... but not this reactive circular-progress bar.

Can you please try it again? the issue was not related with the component itself https://zzarcon.github.io/react-circle

let me know if you still experience that issue

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#16
post #14

Earlier quoted context omitted.

Your comments reads in bad taste. Maybe be more constructive?

This is my feedback on extremely poor performance of this single reactive component. I hope developer of this component never makes a single webpage. If a single component is that slow and unresponsive, as you see on my video, the webpage (or even worse MOBILE APP) would probably require 16 core Ryzen to render smoothly and scroll up and down on it. I play on this laptop Civ V (minimal requirements [1]) on this lapto…

I fixed the issue, was unrelated with the component itself, can you please have a look again and verify that it works fine? https://zzarcon.github.io/react-circle/

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#17
post #14

Earlier quoted context omitted.

Your comments reads in bad taste. Maybe be more constructive?

This is my feedback on extremely poor performance of this single reactive component. I hope developer of this component never makes a single webpage. If a single component is that slow and unresponsive, as you see on my video, the webpage (or even worse MOBILE APP) would probably require 16 core Ryzen to render smoothly and scroll up and down on it. I play on this laptop Civ V (minimal requirements [1]) on this lapto…

Incredibly poor attitude. This is free, open source software. You did not pay for this. If you found a bug and you don't want to wait for the developer to fix it, then fix it and make a PR.

There is nothing wrong with making a post stating that you've found a bug. There is a problem with acting entitled like you are, and insulting the developer in the process.

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#18
post #14

Earlier quoted context omitted.

Your comments reads in bad taste. Maybe be more constructive?

This is my feedback on extremely poor performance of this single reactive component. I hope developer of this component never makes a single webpage. If a single component is that slow and unresponsive, as you see on my video, the webpage (or even worse MOBILE APP) would probably require 16 core Ryzen to render smoothly and scroll up and down on it. I play on this laptop Civ V (minimal requirements [1]) on this lapto…

Still condescending if you ask me. Be constructive, his work is free and nobody forces you to use it. If your goal was to help the guy...you failed; "that had to be a challenge, but you did it".

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#19
post #15
post #9

Congratulations on making probably the slowest circular-progress bar I've even seen, that had to be a challenge, but you did it. https://gfycat.com/NimbleMintyBinturong That's on my laptop with i5, 4 cores. I can play smoothly on this L4D2, TF2, CivV... but not this reactive circular-progress bar.

Can you please try it again? the issue was not related with the component itself https://zzarcon.github.io/react-circle let me know if you still experience that issue

It might be slightly better, but still far from performance I would expect from that component

https://gfycat.com/TerribleWeeArmadillo

Re: Show HN: ReactCircle – Renders SVG circle and percentage

#20
post #14

Earlier quoted context omitted.

Your comments reads in bad taste. Maybe be more constructive?

This is my feedback on extremely poor performance of this single reactive component. I hope developer of this component never makes a single webpage. If a single component is that slow and unresponsive, as you see on my video, the webpage (or even worse MOBILE APP) would probably require 16 core Ryzen to render smoothly and scroll up and down on it. I play on this laptop Civ V (minimal requirements [1]) on this lapto…

Without knowing anything about the implementation, I'd guess this is not a case of using CPU/GPU a lot and causing a subsequent slowdown, but a case of a misplaced/misconfigured debounce function.
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