From a user perspective, this is why I love iOS. * Barrier to entry. If your project is more than a hobby, you can jump through a couple hoops to reach the iOS userbase. If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. There is a reason the Microsoft Store and Google Play are absolutely filled with trash, and this is part of it. * Forcing you t…
In this particular user's case, they just need some API features accessible to web and they'd be golden. As a user, if I have the ability to approve and later revoke the permissions (in the event WebAppX is a bit malicious in its permissions usage), I'm game. That's value added.