From a user perspective, this is why I love iOS. * Barrier to entry. If your project is more than a hobby, you can jump through a couple hoops to reach the iOS userbase. If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. There is a reason the Microsoft Store and Google Play are absolutely filled with trash, and this is part of it. * Forcing you t…
For me the great advantage of web apps is that you build a single code base for that can run on any platform (browser). That make it so much easier to maintain so you can focus more on features. If you build a native app for iOS you'll have to build another for Android and so it could be harder to maintain.
If you're an iOS user, where the monetary incentive is there for developers to invest the time to build you a native app, you don't care whether that imposes a greater hardship on the developer, because you're not the one affected. You've become accustomed to developers building something specifically for you and you're not willing to throw that away for what is a somewhat compromised experience that makes the developer's life easier.