From a user perspective, this is why I love iOS. * Barrier to entry. If your project is more than a hobby, you can jump through a couple hoops to reach the iOS userbase. If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. There is a reason the Microsoft Store and Google Play are absolutely filled with trash, and this is part of it. * Forcing you t…
Or maybe you live in a situation where $74 USD is a meaningful barrier to accessing a market.
>The only people who like webapps and their encroachment on good, native apps are webapp developers because it allows them to use their skillset to build something they don't know how to build.
You're excluding people and organizations who want to maintain a single codebase.
>I've never met a developer who complained about needing a Mac to develop for iOS that has put forth an even halfway decent iOS app.
My takeaway from this is that you've not met a lot of developers outside the U.S. or who have ethical concerns about mandatory hardware / software purchases as prerequisite to market access.