From a user perspective, this is why I love iOS. * Barrier to entry. If your project is more than a hobby, you can jump through a couple hoops to reach the iOS userbase. If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. There is a reason the Microsoft Store and Google Play are absolutely filled with trash, and this is part of it. * Forcing you t…
>If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. Or maybe you live in a situation where $74 USD is a meaningful barrier to accessing a market. >The only people who like webapps and their encroachment on good, native apps are webapp developers because it allows them to use their skillset to build something they don't know how to build. You're e…
Like what situation? To build an app at all he requires at least one computer, which is guaranteed to cost more than $99. He didn't blink at paying $25 to access MacInCloud.
The $99 fee is hardly a big deal. It's quite clearly there to encourage people to report charges on stolen credit cards, i.e. to make credit cards usable as a form of ID verification.
You're excluding people and organizations who want to maintain a single codebase.
There are ways to do that which don't require the web.