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ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

reactos.org

31–40 of 318 posts

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#31
post #18

Seen ReactOS pop up a few times and always thought it was something to do with the Facebook Javascript library. This is really amazing, I'm looking forward to seeing where it goes.

I didn't downvote you (seems a bit harsh), but just so you know ReactOS development has been going for over 20 years, which is a lot longer than ReactJS (which is approximately 7 years old).

I expected to be downvoted for not knowing this.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#33
post #19

What I like about this project, besides the dedication and professionalism of the team behind it, is that it offers PC gamers a possible way to play Windows-era games moving forward. In a decade or two, we likely won't be able to activate a Windows XP machine (and wouldn't want to with all of the security hazards either) so it's great to have a free and open source project to run our Windows stuff.

Don't all new Windows releases ship with backwards compatibility modes?

It's already quite well known that some Windows XP era games cannot run properly on Windows10. It does not affect every game out there, but it's easy to find enough to say this is a problem.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#34
This has been one of my favorite software projects to watch, because it's such an insanely monumental undertaking and moves so damn slowly. There were people working on this two decades ago, putting in tiny fixes and little bits of code and whatnot, and they did it even knowing that basically nobody would see their work for decades.

Hell, I have never seen a ReactOS installation in the wild, and I'm the kind of person whose friends install Haiku, Nix and NetBSD as their daily drivers. And the second-hand stories I've heard about people who did install React was basically "I was bored, I put it on a drive, played around for 5 minutes, and wiped it."

But that doesn't discourage them. Meanwhile, work keeps going on in the background. So many untold man-hours of thankless work going into the project, and the vast majority of that "hard" work with no payoff for years.

And now it's finally getting close to actual Windows, after decades of work, and soon (well, years, but still) people will be using it everywhere as a replacement for Windows.

This is one of the most important software projects in history. My hat is off to the ReactOS developers, and congratulations on the latest release.

[edit] Here are the names of the 75 programmers that have worked on ReactOS: https://github.com/reactos/reactos/blob/master/CREDITS

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#35
post #29

What I like about this project, besides the dedication and professionalism of the team behind it, is that it offers PC gamers a possible way to play Windows-era games moving forward. In a decade or two, we likely won't be able to activate a Windows XP machine (and wouldn't want to with all of the security hazards either) so it's great to have a free and open source project to run our Windows stuff.

Recently I had an issue activating XP on Eee PC after a RAM/SSD upgrade (setting it up as a retro-gaming console, better performance than RetroPie). I had to resort to registry hacks and msoobe to suppress activation forever, despite having product key at the back of the netbook - XP CD wasn't accepting it at all. One more situation where legal owners have to waste more time than pirates... If ReactOS makes it far en…

I use a lot of virtual machines across all versions of Windows. What I've found is that almost every time online activation fails, if I do the telephone activation, it goes though. Just wanted to pass that along in case you or someone else runs into this again.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#36

What I like about this project, besides the dedication and professionalism of the team behind it, is that it offers PC gamers a possible way to play Windows-era games moving forward. In a decade or two, we likely won't be able to activate a Windows XP machine (and wouldn't want to with all of the security hazards either) so it's great to have a free and open source project to run our Windows stuff.

Cracks will always be around... and XP is one of the "simpler" ones compared to the newer Windows.

"security" isn't a big deal either, just keep all your ports closed and don't run untrusted code or unnecessary services. AFAIK all the exploits have been on services and such, which shouldn't be exposed to the Internet anyway.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#37
post #20

Earlier quoted context omitted.

> I wonder why Microsoft never did. I'm assuming it's because of the size of the codebase, available engineering resources, return-on-investment calculation, and a business prioritization of new features over refinement. Most engineers can look at their own work or codebase and think, "well, that's a bit shit but it works well enough." I can't imagine their backlog. I'm sure it's lurking in an issue queue somewhere.

One notable thing is that in Windows the behavior of taskbar changed around the time of Windows 98SE/2000 (I'm not sure in which version exactly). Originally the "orphaned" tray icons just were there and you could not cause them to go away, "new" behavior is that first event (ie. hover) causes them to be destroyed.

Guesswork: once you hover over an icon in the taskbar, later Windows checks if the process (or, rather, window, as the icon will be tied to the window handle you get from CreateWindowEx) handle belonging to it is still alive. If not (aka it cannot find a target window to send the message to) the icon gets destroyed.

ReactOS, another guess here, does either a polling check if all taskbar icons have valid process handles or a check whenever a process exits.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#38
post #19

Earlier quoted context omitted.

Don't all new Windows releases ship with backwards compatibility modes?

I wouldn’t count on Microsoft supporting XP era software 10 or 20 years from now, and I wouldn’t ask them to.

I recall seeing videos on YouTube of Windows 1.0 applications running on Windows 10, so I suppose it really depends on what type of software exactly; more system-level things like disk defragmenters are unlikely to work, but basic productivity software likely will continue working. I personally have a few from Win95 era which I still use regularly, and of course I'd expect the basic Hello World messagebox binary to remain usable 10 years from now.

Re: ReactOS releases 0.4.8 with experimental Vista/7/10 software compatibility

#39
post #35
post #29

Earlier quoted context omitted.

Recently I had an issue activating XP on Eee PC after a RAM/SSD upgrade (setting it up as a retro-gaming console, better performance than RetroPie). I had to resort to registry hacks and msoobe to suppress activation forever, despite having product key at the back of the netbook - XP CD wasn't accepting it at all. One more situation where legal owners have to waste more time than pirates... If ReactOS makes it far en…

I use a lot of virtual machines across all versions of Windows. What I've found is that almost every time online activation fails, if I do the telephone activation, it goes though. Just wanted to pass that along in case you or someone else runs into this again.

I tried phone activation as well, it was rejected. I typed all installation numbers correctly.
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