Modeling the Magic Leap One Experience
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Modeling the Magic Leap One Experience
1–10 of 56 posts
Re: Modeling the Magic Leap One Experience
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#4The rest is absolutely spot on though, without IPD adjustments any head mounted display is going to have real problems.
Re: Modeling the Magic Leap One Experience
#5He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really don't think this Kremlinology-based approach could capture it anymore than people speculating on what the Apple watch or iPhones would be like based on photos of the device and patents.
Re: Modeling the Magic Leap One Experience
#6This wasn't ever supposed to be like Google Glass, a device that you wear all day as you walk around. You put the glasses on for a specific experience.
If I'm putting them on to play a game, or read interactive motion comics from Marvel, I'm fine looking through a smaller window. I used to stare at my GameBoy screen for hours and its only a couple inch rectangle.
Re: Modeling the Magic Leap One Experience
#7Where have all the billions gone? did they spend it already?
Re: Modeling the Magic Leap One Experience
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#10its seem all the AR headsets have this "Small view range" problem. .... Hololens , Magic Leaps, .... Anyone know the view range of the meta 2?