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Modeling the Magic Leap One Experience

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Re: Modeling the Magic Leap One Experience

#4
I think the FOV estimates are pessimistic by a good margin, your eye looks around edging very well, as you can see in binoculars and other low FOV devices.

The rest is absolutely spot on though, without IPD adjustments any head mounted display is going to have real problems.

Re: Modeling the Magic Leap One Experience

#5
I'm skeptical of the analysis because it seems the author has a singular fixation on constantly criticizing ML, and apparently works for competitors.

He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really don't think this Kremlinology-based approach could capture it anymore than people speculating on what the Apple watch or iPhones would be like based on photos of the device and patents.

Re: Modeling the Magic Leap One Experience

#6
Sorry for the really basic question but why is the narrow field of view a problem?

This wasn't ever supposed to be like Google Glass, a device that you wear all day as you walk around. You put the glasses on for a specific experience.

If I'm putting them on to play a game, or read interactive motion comics from Marvel, I'm fine looking through a smaller window. I used to stare at my GameBoy screen for hours and its only a couple inch rectangle.

Re: Modeling the Magic Leap One Experience

#9
Just from my anecdotal experience of using the HoloLens, (but not the ML1) the FOV problem these devices have is more tied to the display size than the unobstructed view of the real world. You brain will compensate for the obstructed view and you will forget about it pretty quickly. A larger FOV is obviously better, but it isn't a deal breaking flaw. The display being limited to an even smaller area will be something your brain will never get used to. You will have to be looking directly at a virtual object to see it. As soon as you slightly turn away the virtual object will disappear and immediately break any immersion.

Re: Modeling the Magic Leap One Experience

#10

its seem all the AR headsets have this "Small view range" problem. .... Hololens , Magic Leaps, .... Anyone know the view range of the meta 2?

Leap Motion (which is not Magic Leap) recently showed a design with a much larger FOV, using so-called "bird bath" optics (which Meta 2 is also based on). It's not anything you'd want to actually wear in everyday life, but it should be an interesting platform for prototyping AR software. http://blog.leapmotion.com/northstar/
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