I'm confused. I don't see what makes most of the examples cited here "Brutalist" in any meaningful fashion. Brutalism is, of course, a fuzzy (and contentious) label to begin with. But the article cites two interpretations of the term that we could use to evaluate how Brutalist a given design is: honest, unpretentious and anti-bourgeois and a sense of roughness, exposed structures and visible thought processes The pro…
They're not neatly segregated along, with navigators aligned across the top or stacked on the left.
Visual artifacts are all over, controls are all over.
It's "brutalist" relative to the norm