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Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

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Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#62
post #12

Earlier quoted context omitted.

It still doesn't really matter. They can revoke this stance whenever they want. It still remains risky to base your livelihood on a format completely controlled by someone else who ultimately couldn't care less about your needs.

Who do you develop for? Don't say Android unless you mean rooted Android. In which case you could also develop for jail-broken iOS. EDIT: As explained below, my point isn't that Android isn't open today but that it's their (or the carrier's) platform.

The fact remains that releasing an app for iOS has its risks. Sure, the chance that Apple will reject your app are slim, but that chance is still there. There are real developers out there who have found themselves quite screwed because this very slim risk happened to him them.

Releasing a Windows, OSX, Un*x or webapp does not have this risk at all. At the expense of losing out the benefits the app store gives a developer.

I'm putting the finishing touches on an iPad game right now. Do I want to make the leap from here and do this full time? Possibly. But if I do, I have to weigh the risk of Apple fully controlling the app store and what it could possibly mean to me. To not do so is simply naive.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#63

Earlier quoted context omitted.

Plenty of it was very constructive, it pointed out why the choice of tools should be left to the developer and how not relaxing this restriction would make it easier for people to develop for android than for the Iphone. If the FTC probe (or the rise of android) has anything to do with it then I doubt we'll ever know, but I'm all for taking this on face value and believing them when they publicly admit to listening t…

Well, it looked plenty for very small values of plenty, from where I stand. There were some very well reasoned arguments against the restriction - arguments like the fact that many libraries and game engines require the flexibility that scripting allows; or like the fact that there are languages and environments that are more conducive of tackling certain types of problems. Those, however were drowned in a sea of pet…

Those, however were drowned in a sea of petty complaints like "I know language XYZ and now Apple are making me learn their sucky ObjC" or "Apple just want to prevent you from porting your app to a competing platform, them Nazis"

Uh, what? These seem like perfectly legitimate complaints to me. Why shouldn't you be allowed to use the tools you already know how to use? Why shouldn't you be allowed to write once and run anywhere?

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#64

Strange. Didn't Steve Jobs mention he doesn't want another software layer? Because it leads to bad apps and they can't push API changes as fast, because these third party layers have to update?

"We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform." http://www.apple.com/hotnews/thoughts-on-flash/

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#66

I really hope this doesn't result in a flood of Flash-based apps. And I say that as someone who's been developing Flash content for the web for quite some time.

I really wish you had instead said "Flash-flood of apps".

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#67

Earlier quoted context omitted.

Plenty of it was very constructive, it pointed out why the choice of tools should be left to the developer and how not relaxing this restriction would make it easier for people to develop for android than for the Iphone. If the FTC probe (or the rise of android) has anything to do with it then I doubt we'll ever know, but I'm all for taking this on face value and believing them when they publicly admit to listening t…

Well, it looked plenty for very small values of plenty, from where I stand. There were some very well reasoned arguments against the restriction - arguments like the fact that many libraries and game engines require the flexibility that scripting allows; or like the fact that there are languages and environments that are more conducive of tackling certain types of problems. Those, however were drowned in a sea of pet…

> "I know language XYZ and now Apple are making me learn their sucky ObjC"

That's a very valid complaint imo, except for the 'sucky', was that present in the original?

> "Apple just want to prevent you from porting your app to a competing platform, them Nazis"

Are you sure about the 'them Nazis' bit in this one ? Otherwise, again, that's a valid complaint.

> I'm also not saying we shouldn't complain. I am saying we should cut on the drama,

Indeed.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#68

I really hope this doesn't result in a flood of Flash-based apps. And I say that as someone who's been developing Flash content for the web for quite some time.

I don't think it's that positive a move for Flash.

I think there will be some instances where people will port existing Flash content but it's not going to be the platform of choice for most people starting from scratch.

I suspect we'll see an increase in iPhone IDEs for different platforms and Flash will be one of many picking up a small share of the market with XCode holding onto the bulk of it.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#70

I really hope this doesn't result in a flood of Flash-based apps. And I say that as someone who's been developing Flash content for the web for quite some time.

Yeah. The underlying problem here is not that there are a bunch of Flash apps, but that Apple forces every user to install every app every developer cranks out. If you could decide for yourself, then you could let other people use Flash apps, while you could completely ignore them.

Oh right, that's already how it is. So this will actually affect you in no way, except that you have more apps to pick from (or ignore).

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