Earlier quoted context omitted.
For decades gaming has been the programmer equivalent of the waiter-actor/waitress-actress in Hollywood trying for their big break. The competitiveness and desire to work there is what drives these insane working conditions. The big difference is this: If you have the skills to work in the gaming industry, you also have the skills to work in another software industry that will compensate you appropriately. Nobody nee…
> For decades gaming has been the programmer equivalent of the waiter-actor/waitress-actress in Hollywood trying for their big break The game industry is not made up entirely of programmers! There are lots of other roles that do not map to the software industry such as animators, modelers and artists. They can't just switch to making enterprise CRUD apps. Even the programmers might have difficulty meeting the require…
If you're an animator there's plenty of gigs doing motion design in places you wouldn't consider.
I know a ton of ex-gamedev who've landed in these roles and done quite well.
[1] Interaction Design