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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

61–70 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#61

People compare Krita to Photoshop, and that's fine. There's another space where it shines and people might not know about that. It's animation. Friend and I have been working on a hand-drawn short animation (~10 minutes) for a few years now and it's just about done (final stages of sound editing). We started out in Harmony, but we were extremely disappointed with it. We tossed around the idea to switch over to TV Pai…

Oh, please do get in touch with us so we can feature your project on krita.org!

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#62
post #33

Earlier quoted context omitted.

Why would I want an extra gigabyte of memory usage for no benefit?

Math.random() * 20 13.10651926269692 Ok, Thirteen it is. 1. Because clicking a link is quicker than `apt-get install krita` 2. Because clicking a link is quicker than: "E: Package 'krita' has no installation candidate" 3. Because clicking a link is quicker than `aptitude search krita`, seeing krita data files, but still no krita 4. Because I apparently have to open up a browser and type "Debian krita" to figure out h…

Browsers don't have a stylus pressure API (nor any stylus API at all). No further discussion needed.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#63

Earlier quoted context omitted.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

I use "pinta" on Linux when I need an equivalent to MS paint.

Both Pinta and Krita had really weird interactions with my touch screen the last time I tried. GIMP was the only one who worked correctly - I presume because it just treated it as a mouse (it may well be that my Linux configuration is to blame, not Pinta and Krita)

Perhaps things work better now.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#64

People compare Krita to Photoshop, and that's fine. There's another space where it shines and people might not know about that. It's animation. Friend and I have been working on a hand-drawn short animation (~10 minutes) for a few years now and it's just about done (final stages of sound editing). We started out in Harmony, but we were extremely disappointed with it. We tossed around the idea to switch over to TV Pai…

Oh, please do get in touch with us so we can feature your project on krita.org!

I'm just on my way to editing, we can prep materials and a short video and stuff. Where can I send you stuff?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#65
post #13

not running in browser? (via wasm)?

I think Krita is a Qt-based app. So as soon as there's a Qt port to WebAsm... That will be a while: Qt is huge and WebAsm isn't there yet for UIs.

Probably sooner in asm.js: http://vps2.etotheipiplusone.com:30176/redmine/projects/emsc...

https://news.ycombinator.com/item?id=11578317

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#66
post #32
post #15

I'm not an artist. Krita, Inkscape, Gimp, Blender is a pretty great combination of tools to wiggle along as a programmer. Congrats on 4.0. Great work.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

> good raster photo editor with non-destructive editing capabilities

RawTherapee and DarkTable are both excellent (I prefer DarkTable), and in some cases have much better plugins and algorithms than Adobe has to offer in Lightroom or Photoshop. Which one works best mainly depends on your preferred UI set-up, but I'd say they're easily at Adobe's level:

http://darktable.org/

http://www.rawtherapee.com/

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#68
post #57

Earlier quoted context omitted.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

That's exactly the opposite of my experience. Krita is fine for the "crop images, make memes, etc" use case and for most artist-like things, but I found Gimp had slightly better tablet support (at least on Windows).

Krita has much better default pressure curves though. The default settings on the gimp are basically unusable with how nonlinear they are.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#69

Earlier quoted context omitted.

Oh, please do get in touch with us so we can feature your project on krita.org!

I'm just on my way to editing, we can prep materials and a short video and stuff. Where can I send you stuff?

foundation@krita.org

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#70

People compare Krita to Photoshop, and that's fine. There's another space where it shines and people might not know about that. It's animation. Friend and I have been working on a hand-drawn short animation (~10 minutes) for a few years now and it's just about done (final stages of sound editing). We started out in Harmony, but we were extremely disappointed with it. We tossed around the idea to switch over to TV Pai…

Since you're on the subject of animation another amazing tool, specifically for pixel art, is asesprite. https://aseprite.org Among many other features it has onion skinning, play controls per layer, and looping over custom-labeled set of frames. I used it for my first game last year and it made everything so much more fun :)

I'm aware of this tool, but this project isn't pixel art. Traditional animation. I've tried working in that style several times, but it's so damn consuming! Not that I won't try again.
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