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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

41–50 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#41
People compare Krita to Photoshop, and that's fine. There's another space where it shines and people might not know about that. It's animation. Friend and I have been working on a hand-drawn short animation (~10 minutes) for a few years now and it's just about done (final stages of sound editing). We started out in Harmony, but we were extremely disappointed with it. We tossed around the idea to switch over to TV Paint (raster based), but I thought that maybe there's an OSS something for it? Being an OSS fan and advocate, after all. If Toonz were released earlier, we might've tried that (not really, considering years of experience with it). We even considered Photoshop - it now has a nice animation workflow built-in, but I didn't want to go away from OSS until I explored all the options. So, there was Krita. Let me tell you, not only is it great, it easily cut down our animation time by a large percentage over if we were using Harmony. It's awesome tool for 2d hand-drawn animation with still A LOT of room to grow, workflow-wise.

tl;dr; If you want to animate by hand, give Krita a chance. It's better than Harmony and Toonz (again, for hand-drawn animation).

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#42
post #29
post #17

Flabbergasting. Krita's development started almost 20 years ago... and it is the first time I ever hear about it.

My impression is that the American software community sometimes doesn't pay much attention to what's coming out of Europe. Have a look at other KDE-based programs if you haven't already - IME KVirc, Kile, KTorrent, and indeed Konqueror and KMail are best-in-class.

I accidentally installed the group of KDE applications on my laptop and am consistently amazed by how many cool/useful tools there are. It's better than MacOS utilities or similar windows tools by a wide margin.

Cantor is the latest one I found. It's basically a Jupiter notebook that runs natively instead of in a web browser.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#43
post #39

I really want to love Krita, and I sort of do. The only thing preventing me from doing so is the absurd amount of crashes on my macOS machine. Is this just a Mac problem? Has this been addressed in this update? Am I doing something wrong?

This seems to just be a result Apple's poor OpenGL stack. Krita has been very stable on both Linux and Windows for me.

From their roadmap page: "We will spend more time on macOS. Even though Apple’s support for the technologies Krita needs, like OpenGL, sucks."

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#44
post #14

Oh god, I love that russian accent in their demo-movie... I don't know why, it's just so... adorable...

The linked page has a video on showing off the new features with the worst choice of music I think I've ever come across - it's like a dirge. I had to mute it; and usually I listen to anything. Imagine an old, barrel-chested, brusque Frenchman smoking galoise at a roadside café; "merde" he says under his breath ... then they used that as a sample, and inspiration, and created a piece of music from it ...

[deleted]

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#45
post #32
post #15

I'm not an artist. Krita, Inkscape, Gimp, Blender is a pretty great combination of tools to wiggle along as a programmer. Congrats on 4.0. Great work.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].)

[1] https://github.com/GNOME/librsvg

[2] https://wiki.gnome.org/Hackfests/Rust2017

[3] https://wiki.gnome.org/Hackfests/Rust2017-2

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#46
post #45
post #32

Earlier quoted context omitted.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].) [1] https://github.com/GNOME/librsvg [2] https://wiki.gnome.org/Hackfests/Rust2017 [3] https://wiki.gnome.org/Hackfests/Rust2017-2

What point would there be in using Gtk/Gnome?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#47
post #36

Based on the app description and homepage I always thought Krita can't replace Photoshop for the few things I need to do for basic webdesign stuff. But reading the comments here made me reconsider. Has anyone used Krita for web stuff (icons, headers, banners, editing screenshots, etc? Since the developers are reading this thread: I saw that you have a simple press page [0], if you want something more detailed, I can…

As an intermediate-to-advanced PS user, I found that it didn't fill the void too (but this was more than a year ago). It seems more geared toward traditional media emulation.

If you're looking for something designed to work like and solve the same problems as PS and Illustrator, Affinity Photo and Design by Serif are probably what you're looking for. They are around $50 each.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#49
post #33

not running in browser? (via wasm)?

Why would I want an extra gigabyte of memory usage for no benefit?

Math.random() * 20

13.10651926269692

Ok, Thirteen it is.

1. Because clicking a link is quicker than `apt-get install krita`

2. Because clicking a link is quicker than: "E: Package 'krita' has no installation candidate"

3. Because clicking a link is quicker than `aptitude search krita`, seeing krita data files, but still no krita

4. Because I apparently have to open up a browser and type "Debian krita" to figure out how to install krita, so I might as well just run it in my browser

5. Because when it crashes in Chrome it's less likely to be a security risk

6. Because, unlike Linux distros, browsers have standardized on this system called a "link" to install new apps

7. Because I can run the program on someone else's machine without having administrator rights

8. Because I can run the program on someone else's machine without installing stuff to their user directory

9. Because I could probably even try it out on a kiosk where I have no rights at all (weak, I know)

10. Because, unlike Linux distros, browsers vendors as disparate as Mozilla and Microsoft were able to agree that clicking an "x" is the way to uninstall krita-in-the-browser

11. Because the web has at least two high-quality natural language search engines that I could use to discover this hypothetical krita-running-in-a-browser and they don't error out if I have typos

12. Because if I wanted to study how the GUI works I click a shortcut and an entire development environment inflates like a life raft on my machine, or someone else's machine, or any machine that runs a modern browser.

13. Because I could have spent this time using krita instead of writing thirteen fairly obvious reasons why clicking a link is preferable to screwing around in whichever Linux cult I happen to be stuck inside at the moment

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#50
post #45

Earlier quoted context omitted.

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].) [1] https://github.com/GNOME/librsvg [2] https://wiki.gnome.org/Hackfests/Rust2017 [3] https://wiki.gnome.org/Hackfests/Rust2017-2

What point would there be in using Gtk/Gnome?

I'm not sure what you mean with your question. My point is that Rust's GUI ecosystem is improving due to investment of Gnome.
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