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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

51–60 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#51
post #33

Earlier quoted context omitted.

Why would I want an extra gigabyte of memory usage for no benefit?

Math.random() * 20 13.10651926269692 Ok, Thirteen it is. 1. Because clicking a link is quicker than `apt-get install krita` 2. Because clicking a link is quicker than: "E: Package 'krita' has no installation candidate" 3. Because clicking a link is quicker than `aptitude search krita`, seeing krita data files, but still no krita 4. Because I apparently have to open up a browser and type "Debian krita" to figure out h…

So in your worldview, "Linux package manager" is literally the only alternative to web applications? I guess Windows and macOS don't have native apps at all then.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#52

Earlier quoted context omitted.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

I use "pinta" on Linux when I need an equivalent to MS paint.

Paint.net is pretty notable too. Windows only, but free, and halfway between paint and what Adobe offers. There are many plugins that either meet or exceed what you can find for Photoshop.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#53
post #50

Earlier quoted context omitted.

What point would there be in using Gtk/Gnome?

I'm not sure what you mean with your question. My point is that Rust's GUI ecosystem is improving due to investment of Gnome.

My point is that Gnome is not interesting for people interested in cross-platform GUIs.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#54
post #32
post #15

I'm not an artist. Krita, Inkscape, Gimp, Blender is a pretty great combination of tools to wiggle along as a programmer. Congrats on 4.0. Great work.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

> 2. a good vector graphics app

Check out Scribus. I'd describe it as more of a serious publishing app, where Inkscape may be more for artists. Scribus uses less resources and supports multipage documents.

I've also had issues with the cage transform in Gimp, but it's fixed now, so if you're on Ubuntu, just add a PPA with the latest version of Gimp.

> 1. a good raster photo editor with non-destructive editing capabilities

I think Darktable does non-desctructive editing but I haven't used it myself.

> Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability.

I think it's a bit sad to be whinging at those good pieces of free software for lacking features, and just recommend proprietary software instead. Surely, it is also the developers of the proprietary software that are causing this lack of features by not sharing their code for those.

It also suggests you are willing to give up your freedom for a few extra features. What are those features missing in Gimp? (Gimp does have CMYK editing, if you install the gimp-plugin-registry package.)

> Linux desktop desperately needs:

Those non-free programs you mentioned can probably be run with Wine on GNU/Linux.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#55
post #29
post #17

Flabbergasting. Krita's development started almost 20 years ago... and it is the first time I ever hear about it.

My impression is that the American software community sometimes doesn't pay much attention to what's coming out of Europe. Have a look at other KDE-based programs if you haven't already - IME KVirc, Kile, KTorrent, and indeed Konqueror and KMail are best-in-class.

> KMail are best-in-class.

As someone who uses KMail every day, no, it really isn't. KMail is in need of some polish.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#56
post #45
post #32

Earlier quoted context omitted.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].) [1] https://github.com/GNOME/librsvg [2] https://wiki.gnome.org/Hackfests/Rust2017 [3] https://wiki.gnome.org/Hackfests/Rust2017-2

> Rust's ecosystem for GUI programming

One could just use OpenGL like Blender does to great success, maybe add something like Kivy on top. "Native feel" is not really the most desirable feature for a graphics app, especially since both (1) Linux users are used to non-native looking stuff (even Qt in GTK or the other way around is always at least a bit off) and (2) most native-looking apps, especially the GTK ones, have horrible UI/X, hence users don't tend associate "native looks" with "uuh, this is gonna be a smooth experience" (like Windows users are used to).

(Also, anything that move people even the slightest bit away from Gnome and GTK is a win my book ;) They may feel like the standard now because of Ubuntu, but imho the people working these technologies are totally tone-deaf to what constitutes good UX/I and they are moving further and further in the totally wrong direction... Thank god we have KDE/Qt, and Xfce if you need some "retro but sane" experience in the Gtk camp.)

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#57

I'm very much an amateur but Krita is a great piece of software for me and does everything I need so far, for free. Much easier to use than GIMP, seems quite comparable to Photoshop and the development is going strong. It's also neat that they now include by default a lot of the deevad brushes as it's a broad selection. Keep up the good work Krita team.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

That's exactly the opposite of my experience. Krita is fine for the "crop images, make memes, etc" use case and for most artist-like things, but I found Gimp had slightly better tablet support (at least on Windows).

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#58
post #45

Earlier quoted context omitted.

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].) [1] https://github.com/GNOME/librsvg [2] https://wiki.gnome.org/Hackfests/Rust2017 [3] https://wiki.gnome.org/Hackfests/Rust2017-2

What point would there be in using Gtk/Gnome?

Exactly! Most examples of horrible UI/X I can think of in Linux land are from the Gtk/Gnome camp. Qt seems to have much better UX/I sense, and some successful apps like Blender just use their own separate thing.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#59

People compare Krita to Photoshop, and that's fine. There's another space where it shines and people might not know about that. It's animation. Friend and I have been working on a hand-drawn short animation (~10 minutes) for a few years now and it's just about done (final stages of sound editing). We started out in Harmony, but we were extremely disappointed with it. We tossed around the idea to switch over to TV Pai…

Since you're on the subject of animation another amazing tool, specifically for pixel art, is asesprite. https://aseprite.org

Among many other features it has onion skinning, play controls per layer, and looping over custom-labeled set of frames.

I used it for my first game last year and it made everything so much more fun :)

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#60

Earlier quoted context omitted.

Blender and Krita are really great. Inkscape is good. I use Gimp also but not because I want to. The others I use because I want to.

It is really a shame how far behind Gimpo has fallen. I attribute it largely to the mess the GEGL transition caused. Remember Gimp --> GTK? And Gimp is still limping on Gtk2 and blurry on each and every scaled Wayland installation.

They just need to do a Kickstarter crowdfunding campaign like Krita did, and hire a full time developers to those money. I bet they would be able to success.
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