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Mozilla’s Servo Team Joining Mixed Reality

blog.servo.org

11–20 of 123 posts

Re: Mozilla’s Servo Team Joining Mixed Reality

#11

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Broadly speaking, given a choice between getting on an airplane and traveling a few thousand miles versus strapping a headset on your face, there are plenty of scenarios where one can make a compelling case for doing the latter, even with today's hardware. Meetings, presentations, training, and more. The hardware is a big barrier currently, for sure; expensive and clunky. But that will change pretty quickly. The ability to showcase something without physically being there is very valuable. And yes, naturally, a lot more applications will emerge once the technology becomes easier to digest.

Re: Mozilla’s Servo Team Joining Mixed Reality

#12
post #10
post #7

Earlier quoted context omitted.

Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still less common. If you have't come across it, this HBR article is one of the best public materials: https://hbr.org/2017/11/a-managers-guide-to-augmented-realit... VR is certainly still emerging as a…

I get why people are excited, and maybe these technologies really will go somewhere this time. But the first commercial AR systems are 25 years old [1], and VR had a wave of popularity in the 90s as well . [2] The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate. But that's the very thing we should be questioning. I note that pretty much…

Yes, we're definitely familiar! We have people on the team who have been involved in the area since the first commercial AR systems, and a substantial portion of the team (including myself) lived through the previous era of VRML and VR hype.

Eyes are definitely wide open!

Re: Mozilla’s Servo Team Joining Mixed Reality

#14
"""We will continue to experiment with things like DOM to texture. It is still difficult to allow web content to be part of a 3D scene."""

This is the most important missing piece, are their bugs for this?

Until we have html/dom textures in vr I just don't see webvr being very successful.

Just like the headset isolates you from the room, the lack of normal web content in vr/mr is very isolating.

Re: Mozilla’s Servo Team Joining Mixed Reality

#15

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

The current hardware is toy-quality, so most applications are toys. When the hardware gets to pro-quality, the applications are virtually infinite (imagine being able to create any possible experience for any person... having sex with their dead husband, commanding the battle of Thermopylae, Ender’s Game, playing basketball against Michael Jordan, visiting family thousands of miles away, visiting dead family thousands of miles away, business meetings, etc etc)

Re: Mozilla’s Servo Team Joining Mixed Reality

#16

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Check out PTC Thingworx Studio. Many industrial companies are pursuing similar technologies - AR to visualize data streaming off machines in a factory or industrial setting

Re: Mozilla’s Servo Team Joining Mixed Reality

#17
post #7

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still less common. If you have't come across it, this HBR article is one of the best public materials: https://hbr.org/2017/11/a-managers-guide-to-augmented-realit... VR is certainly still emerging as a…

It may not be Instagram-level successful, but BigScreen really impressed me. Sitting on a virtual balcony, overlooking a huge city while having multiple desktops scaled to different sizes showed me the direction that productive desktops will be heading in the next 10-15 years. I can see myself developing software in VR using virtual monitors rather than in my office with real monitors in the mid-term future.

The #1 problem with this vision is the resolution of the HTC Vive and Oculus Rift. I haven't tried the HTC Vive Pro yet, but I'd say it's got to be about twice the resolution of the HTC Vive before I'll be able to actually use BigScreen the way it's meant to be used.

Once that happens, all bets are off.

Re: Mozilla’s Servo Team Joining Mixed Reality

#18
post #15

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

The current hardware is toy-quality, so most applications are toys. When the hardware gets to pro-quality, the applications are virtually infinite (imagine being able to create any possible experience for any person... having sex with their dead husband, commanding the battle of Thermopylae, Ender’s Game, playing basketball against Michael Jordan, visiting family thousands of miles away, visiting dead family thousand…

>> ...having sex with their dead husband...

I know some people claim pornography has been a driver of technology, but necrophilia? really?

Re: Mozilla’s Servo Team Joining Mixed Reality

#19
post #4

Does this mean Servo will exist only as a mixed reality platform, and they are abandoning the independent next-generation browser project? EDIT: Is it an organizational change - i.e., does the Servo team now report to Mixed Reality?

Servo will continue to be a next-generation browser engine and a place where we'll be doing a lot of experimentation on new standards and implementation techniques. I'm sure the community will also continue to use it for all sorts of cool things! Joining up with the mixed reality team is more about how the Mozilla staff working on Servo will be focusing their time and some of the desire we have for things we want to…

>> Filling that list out is not a higher priority for the Mozilla staff over getting the stuff done we need to experiment with delivering the web on VR & AR devices.

So building a fully functional browser is not higher priority than getting the half-baked browser working in a niche environment? I'm half joking here, and half serious. How is a browser supposed to look differently in VR? And why does it need to be aware of the fact that it's in VR? People are still developing interaction and navigation methods in VR.

Re: Mozilla’s Servo Team Joining Mixed Reality

#20

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

At Fearless we’re using VR to help people overcome fears (spiders, flying, etc).

http://FearlessVR.com

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