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Into the Breach’s interface was a nightmare to make and the key to its greatness

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Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#12

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

I didn't like FTL but Into the Breach has me hooked!

The game isn't in the same genre (even if it looks a bit similar from outside) and is really good, I don't see why it wouldn't succeed.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#14

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

it's fun, but imo FTL is my favorite because it seems to have way more replayability.

i haven't cracked the harder difficulties of ITB yet -- not that difficulty is an issue -- but the gameplay just seems so very similar from one run to the next, even if it's engaging for the moment.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#15

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

> I wonder if it will be as big a success as FTL, and if so, whether it will be on its own merit, or the mass following they have due to FTL.

It's a very different game than FTL so while I'd expect previous FTL owners to check it out I wouldn't necessarily expect all of them to be interested (I was, and I really like ITB though I'm quite terrible at tactical games) (then again I'm also bad at roguelikes).

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#16
post #11

Anyone know if a Linux port is on the horizon?

If you don't want to wait, people have gotten it working with Wine. I installed it on my Mac the other day.

https://www.reddit.com/r/IntoTheBreach/comments/80nt36/i_hav...

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#17
Into the Breach is a fantastic, complex game that at the same time feels very approachable and simple in scope, so good work on the interface.

It often feels like a very complex variation of chess. The maps are small and there are very few categories of objects in them, which makes the game easy to play but hard to master.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#18

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

it's fun, but imo FTL is my favorite because it seems to have way more replayability. i haven't cracked the harder difficulties of ITB yet -- not that difficulty is an issue -- but the gameplay just seems so very similar from one run to the next, even if it's engaging for the moment.

Yeah, I feel the same. I felt way more attached to the runs in FTL and excited for every new game.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#19
I’ve really been enjoying ‘Into the Breach.’

I wonder how much of the interface choices were driven by portability to iPad and especially mobile.

FTL (which is superb) is too complicated visually to port to a phone. It works well on an iPad, but having played on both the iPad and desktop I can see that they needed to make UI tweaks for the iPad to make it work.

This new game is an 8x8 grid though, so it’s easier to imagine it as a mobile game.

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