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Into the Breach’s interface was a nightmare to make and the key to its greatness

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Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#3
I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game.

I'm also watching Into the Breach with some curiosity; the game seems to be a lot of fun, and has an amazing soundtrack. I wonder if it will be as big a success as FTL, and if so, whether it will be on its own merit, or the mass following they have due to FTL.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#4

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

To your later point: I never played FTL, but a pixel-art turn-based kaiju-killing tactics game was just too awesome to pass up.

And it runs perfectly under Wineskin on my Mac :)

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#5
post #4

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

To your later point: I never played FTL, but a pixel-art turn-based kaiju-killing tactics game was just too awesome to pass up. And it runs perfectly under Wineskin on my Mac :)

I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it.

Also the final boss in FTL was way more fun than in this game

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#7
post #4

Earlier quoted context omitted.

To your later point: I never played FTL, but a pixel-art turn-based kaiju-killing tactics game was just too awesome to pass up. And it runs perfectly under Wineskin on my Mac :)

I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it. Also the final boss in FTL was way more fun than in this game

> Also the final boss in FTL was way more fun than in this game

Not so fun for me, never managed to beat it after 3-4 tries, on easy difficulty while fully upgraded. I think that part could use a redesign, it's what made me loose interest in the game...although overall I think it's a great game.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#8
post #7

Earlier quoted context omitted.

I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it. Also the final boss in FTL was way more fun than in this game

> Also the final boss in FTL was way more fun than in this game Not so fun for me, never managed to beat it after 3-4 tries, on easy difficulty while fully upgraded. I think that part could use a redesign, it's what made me loose interest in the game...although overall I think it's a great game.

The genius of it is that the best players in the world can get a 30 run win streak, so it's mostly about having a good strategy and playing well. On the other hand, you pretty much will need to know exactly how to beat the final boss, or spend several runs figuring it out...

So you are right, it's not noob friendly. On the other hand, it's one of the most sublimely balanced roguelikes.

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#9
post #4

I think there's a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying. From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game. I'm also watching Into the Breach with some curiosity; the g…

To your later point: I never played FTL, but a pixel-art turn-based kaiju-killing tactics game was just too awesome to pass up. And it runs perfectly under Wineskin on my Mac :)

Awww, no native macOS version? I was going to buy this but that discourages me a little (getting it running with Wine and Steam sounds like a PITA).

Re: Into the Breach’s interface was a nightmare to make and the key to its greatness

#10
> We work hard to ensure our ads aren't a pain and they're how we're able to offer this splendid site for free. For Horace's sake, could you whitelist us?

And I work pretty hard to make sure my machine doesn't get hijacked by a Belorussian botnet or a Chinese cryptominer. I guess Horace better explain to me that your ads are entirely self-hosted without any JS tracking.

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